Tamriel Rebuilt:Narsis
This page or section is incomplete. You can help by adding to it. For more information, see the help files, the style guide, and this article's talk page. |
Narsis (lore page) |
---|
Added by: Tamriel Rebuilt |
Alignment: House Hlaalu |
Region: Shipal-Shin |
Transport:
|
Services:
|
Narsis is the capital and largest city in the Hlaalu holdings. It seats the Second Hlaalu Family, led by Grandmaster Athires Hlaalu, who conduct the administrative and political affairs of the city and House in the Measurehall. Narsis is built on a large mesa, encircled by the southern end of the Thirr River, providing waterfront access for ports and gondoliers. It is a dense, sprawling city, with many of its inhabitants residing in towering apartments and manors. The city is divided into six districts: the Foreign Quarter, Council Quarter, Market Quarter, Old Quarter, St. Veloth Quarter, and Waterfront. Underneath the foundations of Narsis is a large sewer complex, where the city's less scrupulous business is conducted. For more information, see the lore article.
Council Quarter[edit]
The Council Quarter, located at the peak of the mesa of Narsis, is the administrative district of the city. The most senior members of House Hlaalu conduct affairs of the House and the city in the Measurehall. The district also houses the towering Manor of the Second Hlaalu Family. The Eight-Bones Temple houses a shrine to Muatra, the legendary spear of Vivec, in its dome. To the northwest, the Narsis Arena conducts public entertainment including sports, duels and other spectacles.
Foreign Quarter[edit]
The southernmost district of Narsis, the Foreign Quarter is where many Imperial guild members and worshippers congregate. The distrcit houses many of the city's guild chapters, including the Fighters Guild and Mages Guild. The Imperial Cult worship from the Chapel of Zenithar. Heron Hall is the garrison of the Imperial Legion, commanded by Ereven Baryl. The district is the seat of several industry tradehouses, with Halls for Bakers and Distillers, Brewers and Fishmongers, and Furnishers and Caravaners. Drink and lodgings can be found at the Gold Dragon Inn and The Last Drop. A small theater, the Redwater Theater, stages performances. Less salubrious forms of recreation are to be found at the Desert Rose Bordello. The Narsis branch of the Briricca Private Bank handles the city's deposit-taking.
Market Quarter[edit]
The Market Quarter, located in the northeast, sits below the cliff foundations of the rest of the city. Grand Bazaar has vendors from all trades and goods, with an underground area featuring more merchants with food and wares and the small Merchant's Purse Cornerclub. The Mesa Exchange, an innovation between the Hlaalu Council Company and Empire, allows investors to trade in company stocks. Traders in the district can find drink or rest at The Purple Lantern or Canyon Air Inn. The smaller Shrine of the Hidden Saints congregates to appeal to wokring and poor worshippers in the city. A Slave Market holds auctions for slaves to provide labor to the businesses of Narsis.
Old Quarter[edit]
The Old Quarter is a small district nestled in between the Council and Foreign Quarters. It contains the manor residences of Narsis' nobility, including the Manor of the First Hlaalu Family.
St. Veloth Quarter[edit]
The northern St. Veloth Quarter houses most of the city's working-class inhabitants. Two large apartment buildings tower over the district: Brevur Heights and The Velothi Tower. It is also the site of several industry guildhalls for Miners and Tanners, Tailors and Dyers, and the Cat Catchers. The district enshrouds the presence of the local Morag Tong guildhall, operated by Myaru Sareleth, and the Camonna Tong, who stake out the Narsis Council Club.
Waterfront[edit]
The Waterfront is the eastern district of Narsis, with the port built into the cliffs of the Thirr River, hosting ships from across the provinces. It is the hub of the city's fishing activity, containing the Shipbuilders and Sailors Hall and the St. Veloth Fishery. Atop the cliffs is The Fortuna, a casino and hotel for patrons interested in wagering on games of chance. Offices of the East Empire Company are also located by the port. The Manor of the Seventh Family of House Hlaalu, led by patriarch Belron Hlaalu is also located in the district. Nestled in between the apartments and warehouses is The Rigged Challenge, a small inn.
Other Locations[edit]
The Narsis Sewers are accessible across various districts of the city, with large subterranean networks sitting under all of the city quarters. The sewers review hidden entries to many structures, including the Second Family Manor, Canyon Keep and Ja-Natta Syndicate Hideout. The No Name Broker and other black market vendors sell niche and illegal goods in the sewers underneath the Grand Bazaar. Beggar hovels, skooma dens, criminal hideouts, and other unscrupulous activities are dotted throughout the labyrinthine structure of the Sewers.
People[edit]
For the full list, see: People in Narsis
Getting There and Around[edit]
Entry to the city by foot requires the traveller to enter from the northwest on the Purple Road, which exits and re-enters the city from the southeast, or to cross a drawbridge over the Thirr from the northeast. In the Foreign Quarter, Rylara Karaleth operates a silt strider to Hlerynhul. The shipmaster Darane Sadralo is located in the Waterfront, and can transport travelers to Ald Iuval, Hlerynhul, Othmura, and Sadrathim on her ship Sweet Strider. Mages Guild guide Orille Sochand offers teleportation to the Guild chapter in Othmura. Gondoliers located throughout Narsis also offer transport to the various districts of the city.
Related Quests[edit]
House Hlaalu[edit]
- Old Money: Collect on a debt for Belron Hlaalu.
- Striking Iron: Help break up a strike among the Measurehall's court clerks.
- Shakedown: Help resolve a robbery in the Market Quarter.
- Moral Luck: Investigate the appearance of a curse on the Fortuna.
- Early Release: Question Mureth Arelan in a case against a Ja-Natta Syndicate member.
- Sin and Punishment: Your presence was requested by name at the Grand Hlaalu Ancestral Tomb.
- The Lowest of Bidders: A large number of Hlaalu Council Company shares will be going up for auction soon.
- Rent Farming: Find out why Hloris Othralas hasn't delivered Hlaalu's cut of the rents this week.
- An Angry Letter: Deliver a sealed message to the Duke of Narsis.
- Chanis' Bonus: Deliver a bonus for Chanis, one of the Hlaalu Council Company's Factors.
- Letter from the Family: Look for a letter from a Family in Cyrodiil at the Census and Excise office.
- Intercept Message: Belron Hlaalu, patriarch of the Seventh Family, has tasked you with retrieving a suspicious message destined for his adversary.
- Seek Forever the Seyda Neen: A new piece of the Seyda Neen's priceless wreckage has been discovered.
Mages Guild[edit]
- Alchemical Erratum: Get a potion for Ophelia.
- Altered Erratum: Deliver a scroll for Malvyn Tinur.
- Conjured Erratum: Trap souls for Waterfall-Beneath-Cloudy-Sky.
- Destructive Erratum: Seek out a master of destruction magic.
- Enchanted Erratum: Help Anatolius repair the BALROG.
- Illusory Erratum: Help Nolidrando recover a sensitive tome.
- Mystic Erratum: Oh the places you'll go, involuntarily.
- Restored Erratum: Acquire Hemlock seeds for Konn Light-Kissed
- Dead Magic: Secure a Dremora Lord's assistance.
- Passwall: Recover an ancient amulet.
- Anti-Magic: Carry out an inter-dimensional rescue.
Imperial Cult[edit]
- Blessing the Faithful: Perform the blessing of Zenithar for Asius Tarlo and Dovis Radreno.
- Ghosts in the Closet: Right an old wrong.
- Spoiled Luck
- Serve Two Masters
- God of Work and Commerce
- Seeking Saint Ino
- Salvage Mission
- Diamond in the Rough
Imperial Legion[edit]
- Hit or Miss: Assist a Dunmer woman with finding who killed her husband.
- Tough on Crime: Pump up the arrest quota numbers with a drunken partner.
- For a Good Cause: Investigate someone skimming gold from the coffers of the Briricca Bank.
- Cold Case: Heron Hall receives some new evidence, cracking open a cold case involving the Drens.
- Rabble-Rousing: A political agitator must be silenced.
- Cleaning Up: Remove a blackmailer for the Duke of Narsis District.
- The Pen and the Sword: The Proconsul of Morrowind needs an abolitionist removed from Narsis.
- Bloody Brevur: Investigate an apartment tower with connections to the Camonna Tong.
- Pushed and Pulled: It's time to clean up after the Camonna Tong's mistakes.
Tribunal Temple[edit]
- Gutter Conjurer: A necromancer preys on the remains in the Catacombs.
- Shinathi Apostasy: Slay the leader of a deviant Shinathi cult.
- Ancestor Guardian: Courier venerated remains to Ghostgate on Vvardenfell.
- Duelling Blasphemy: Defeat a loud-mouthed Temple critic in a duel to the death.
- Sewer Rats: Purge a cult of Namira that festers beneath Narsis.
- The Belt of St. Olms: Hunt down a traitor Ordinator and their stolen relic.
Thieves Guild[edit]
- Show Me Your Moves
- Offer They Can't Refuse
- Friends in Low Places
- The Devil You Know
- Born to be Wild
- Flying Too Close
- Take the House
- Before the Dust Settles
- To the Limit
Miscellaneous[edit]
- Bring Irwaen Home: Escort Irwaen safely home from the inn.
- Robbing the Ancestors: Convince Arniel Duront to repay a gambling debt.
- Shock Therapy: Recover Barusi Fareleth's research notes from Sarahu.
- To the Last Drop: Investigate the disappearance of shipman Malven Duris.
- Namira's Quest: Assist Namira's followers in completing an ancient ritual.
Maps[edit]
Map Key | |||
---|---|---|---|
MARKET QUARTER
|
ST. VELOTH QUARTER
COUNCIL QUARTER
|
WATERFRONT
OLD QUARTER
|
FOREIGN QUARTER
|