Online:Draconic Power
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1 | Spiked Armor | ||||||||||||||||||||
4 | Dark Talons | ||||||||||||||||||||
Iron Skin I | 8 | ||||||||||||||||||||
12 | Dragon Leap | ||||||||||||||||||||
Burning Heart I | 14 | ||||||||||||||||||||
Iron Skin II | 18 | ||||||||||||||||||||
20 | Dragon Blood | ||||||||||||||||||||
Elder Dragon I | 22 | ||||||||||||||||||||
Burning Heart II | 27 | ||||||||||||||||||||
30 | Reflective Scale | ||||||||||||||||||||
Elder Dragon II | 36 | ||||||||||||||||||||
Scaled Armor I | 39 | ||||||||||||||||||||
42 | Inhale | ||||||||||||||||||||
Scaled Armor II | 50 | ||||||||||||||||||||
Draconic Power is one of three class skill lines available to Dragonknights. Abilities in this line focus on avoiding damage.
Skill Perks[edit]
The Draconic Power skill line is immediately available to all Dragonknights, and is leveled up by earning experience while Draconic Power skills are slotted. Skills include:
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities[edit]
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Dragon Leap | 12 | Instant | Enemy | 22 meters | 8 meters | – | 125 Ultimate | ||
Launch yourself at an enemy, dealing [11222 / 11345 / 11468 / 11593] Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds. | |||||||||
Take Flight | Reduces the cost and increases the damage and range. Cost: 110 Ultimate, Range: 28 meters. Launch yourself at an enemy, dealing [13334 / 13480 / 13626 / 13773] Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. |
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Ferocious Leap | Deals Flame Damage. After leaping you gain a damage shield. Launch yourself at an enemy, dealing 11593 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. After leaping you gain a damage shield that absorbs [16000 / 16176 / 16351 / 16528] damage for 6 seconds. This portion of the ability scales with your Max Health. |
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Active Abilities[edit]
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Spiked Armor | 1 | Instant | Self | – | – | 20 seconds | 2700 Magicka | ||
Duration: [17 / 18 / 19 / 20] seconds. Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for [17 / 18 / 19 / 20] seconds. While active, the armor returns 200 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance. |
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Hardened Armor | You gain a damage shield after casting. Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You gain a damage shield that absorbs up to [4958 / 5012 / 5067 / 5121] damage for 6 seconds, scaling off your Max Health. While active, the armor returns 200 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance. |
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Volatile Armor | Enemies near you take damage over time when you activate the ability. Area: 10 meters, Target: Area. Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You release a spray of fiery spikes around you, causing enemies hit to take [3789 / 3826 / 3869 / 3911] Flame Damage over 20 seconds. While active, the armor returns 200 Flame Damage to any enemy that uses a direct damage attack against you in melee range. This ability scales off your Physical and Spell Resistance. |
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Dark Talons | 4 | Instant | Area | – | 6 meters | – | 3780 Magicka | ||
Call forth talons from the ground, dealing [4610 / 4660 / 4711 / 4761] Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 7687 Flame Damage to all enemies held within them. | |||||||||
Burning Talons | Deals additional damage over time. Duration: 4 seconds. Call forth talons from the ground, dealing [4765 / 4816 / 4869 / 4921] Flame Damage to enemies near you, an additional [4336 / 4384 / 4430 / 4482] Flame Damage over 5 seconds, and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 7687 Flame Damage to all enemies held within them. |
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Choking Talons | Reduces the cost and affected enemies deal less damage. Cost: 3510 Magicka. Call forth talons from the ground, dealing 4765 Flame Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by 5% for [7 / 8 / 9 / 10] seconds. An ally near the talons can activate the Ignite synergy, dealing 7687 Flame Damage to all enemies held within them. |
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Dragon Blood | 20 | Instant | Self | – | – | 20 seconds | 4320 Magicka | ||
Draw on your draconic blood to heal for [30 / 31 / 32 / 33]% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds. | |||||||||
Green Dragon Blood | You also gain Major Endurance, Minor Vitality, and additional healing over time. Draw on your draconic blood to heal for 33% of your missing Health and an additional [495 / 500 / 505 / 511] Health every 1 second over 5 seconds. The heal over time scales off of your Max Health. You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received and damage shield strength by 6% for 20 seconds. |
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Coagulating Blood | Now heals based on your offensive stats rather than Health and increases the amount of healing based on your missing Health. Draw on your draconic blood to heal for [7940 / 8027 / 8115 / 8202], increasing by up to 50% additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds. |
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Protective Scale | 30 | Instant | Self | – | – | 6 seconds | 3780 Magicka | ||
Cost: [4050 / 3960 / 3870 / 3780] Magicka. Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds. |
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Protective Plate | Gain immunity to snares and immobilizations. Cost reduces as ability ranks up. Cost: [3780 / 3690 / 3600 / 3510] Magicka. Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. Gain immunity to snares and immobilizations for 4 seconds. |
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Dragon Fire Scale | Incoming projectiles cause you to deal Flame Damage back to the attacker. Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals [4765 / 4816 / 4869 / 4921] Flame Damage. This effect can occur once every half second. |
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Inhale | 42 | Instant | Area | – | 8 meters | – | 3510 Magicka | ||
Channel draconic energy to suck in the air around you, dealing [2304 / 2328 / 2354 / 2379] Flame Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing [4610 / 4660 / 4711 / 4761] Flame Damage to nearby enemies. | |||||||||
Deep Breath | Initial hit interrupts enemies that are casting. Final explosion damage increased. Channel draconic energy to suck in the air around you, dealing 2382 Flame Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing [5953 / 6018 / 6083 / 6149] Flame Damage to nearby enemies. |
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Draw Essence | Initial hit heals for more. Final explosion refunds Magicka for each enemy struck. Channel draconic energy to suck in the air around you, dealing 2382 Flame Damage to nearby enemies and healing you for [147 / 148 / 149 / 150]% of the damage caused. After 2.5 seconds, you exhale fire, dealing 4765 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka. |
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Passive Abilities[edit]
Passive abilities are active all the time.
Name | Line Rank | Skill Rank | Description | |
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Iron Skin | 8 | Increases the amount of damage you block by 4%. | ||
18 | Increases the amount of damage you block by 10%. | |||
Burning Heart | 14 | While a Draconic Power ability is active, your healing received is increased by 6%. | ||
27 | While a Draconic Power ability is active, your healing received is increased by 12%. | |||
Elder Dragon | 22 | Increases your Health Recovery by 129 for each Draconic Power ability slotted. | ||
36 | Increases your Health Recovery by 258 for each Draconic Power ability slotted. | |||
Scaled Armor | 39 | Increases your Physical and Spell Resistance by 825. | ||
50 | Increases your Physical and Spell Resistance by 1650. |
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