The population of the proud feline Khajiit (listen ⏵) has dwindled in recent years following a devastating outbreak of Knahaten Flu. They owe a great debt to Ayrenn, Queen of the High Elves, for her help in restoring order from the chaos that followed the plague. They have a wry wit and a hedonistic outlook, but they are fearsome on the field of battle. They are the strong arm of the Aldmeri Dominion.
The racial skills of the feline Khajiit reflect their natural versatility and guile, giving them bonuses to pickpocketing, stealth, resource recovery, as well as base health, magicka, and stamina. These bonuses help them thrive in many ventures of life.
Khajiit have an associated skill line that complements their lore-based abilities with a focus on quicker healing powers, increased stealth abilities and their hand-to-hand combat abilities. Abilities are listed below.
Notes
The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Before release, it was suggested that more subspecies could be available later on.[1]
While the original interview stated that the playable characters were Suthay-raht, this was later proved incorrect with the advent of ESO:Elsweyr, where it was stated they were Cathay.[1]
A diverse group of Khajiit can sometimes be found near the road northeast of The Stitches wayshrine. If spoken to, each will provide a little information about their subspecies.