Dark Brotherhood

Legends:Cloudy Dregs Inn

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Check the inn to see if anyone's seen anything suspicious.
Episode: Enter the Shadows
Opponent Name: Surly Barkeep
Opponent Class: IntelligenceEndurance Sorcerer
Lanes: Liquid Courage/Shadow
Starting Health: 30
Special Conditions: Both you and your opponent start with Broken Bottles in play. Liquid Courage Lane: When a creature takes damage here, give it +2/+0.
Previous Quest: Uther's Story
Concurrent Quest: Murder Scene or Dreughside or Arenthil Wethrin's House
Next Quest: Kastus Thorn's House
Reward: 3x Knife to the Throat
 
The Cloudy Dregs Inn
The Barkeep

Enter the Shadows: Cloudy Dregs Inn[edit]

The Cloudy Dregs Inn is a location in the Wayrest map of The Fall of the Dark Brotherhood campaign. It is one of the first two locations during the Enter the Shadows episode, along with the Murder Scene. Uther sends you to the inn to see if anyone's seen anything suspicious. However, the barman doesn't take kindly to you and drags you into a bar fight.

Dialogue[edit]

Pre-match
Barman: You ask too many questions. I think it's time we taught you what we do to nosy people.
During the match
A barfight has broken out. Watch out for broken bottles!
After the match
Barman: All right, you win. There's a man who says 'Hail Sithis' when he's in his cups. He scared me more than you do - but not anymore. He lives on the East side of town.

Opponent's Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1x Intelligence Daggers in the Dark Action 0 1Common Common Equip a Steel Dagger to a random friendly creature in each lane.
2x Neutral Maple Shield Item 0 1Common Common +0/+3
3x Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
3x Endurance Iliac Sorcerer Creature (Breton) 1 1 1 3Epic Epic Ward
When Iliac Sorcerer's Ward is broken, double his power.
1x Intelligence Crystal Tower Crafter Creature (High Elf) 2 1 1 1Common Common After you play an action, Crystal Tower Crafter gains +1/+1.
1x Intelligence Evermore Steward Creature (Breton) 2 1 1 2Rare Rare Guard, Ward
2x Intelligence Ice Spike Action 2 1Common Common Deal 2 damage to your opponent.
Draw a card.
3x Endurance Northpoint Herald Creature (Breton) 2 0 4 1Common Common Guard
3x Endurance Oldgate Warden Creature (Breton) 2 0 5 1Common Common Guard, Regenerate
1x Endurance Argonian Veteran Creature (Argonian) 3 3 3 1Common Common
1x Intelligence Camlorn Adventurer Creature (Breton) 3 2 4 1Common Common Guard
2x Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
3x Endurance Hackwing Feather Item 3 3Epic Epic Regenerate
+1/+3
1x Intelligence Keeper of Whispers Creature (Redguard) 3 3 4 3Epic Epic Other friendly creatures are immune to Silence.
1x Intelligence Fire Storm Prophecy Action 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
1x Endurance Northpoint Captain Creature (Breton) 4 4 2 2Rare Rare Summon: Summon a 0/4 Northpoint Herald with Guard.
1x Intelligence Winter's Grasp Action 5 3Epic Epic Shackle all enemy creatures.
3x Endurance Night Patrol Creature (Breton) 6 5 5 3Epic Epic Breakthrough
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3x Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
3x Endurance Oldgate Warden Creature (Breton) 2 0 5 1Common Common Guard, Regenerate
3x Intelligence Wardcrafter Creature (Breton) 2 2 1 2Rare Rare Summon: Give a creature a Ward.
2x Endurance Wind Keep Spellsword Creature (Breton) 2 2 2 1Common Common Ward
3x Intelligence Daggerfall Mage Creature (Breton) 3 2 2 4Legendary Legendary Ward
When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.
1x Endurance Hackwing Feather Item 3 3Epic Epic Regenerate
+1/+3
1x Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
1x Endurance Angry Grahl Creature (Troll) 4 2 4 3Epic Epic Regenerate
Summon: +2/+2 if your opponent has more cards in hand.
2x Intelligence Breton Conjurer Creature (Breton) 4 1 1 3Epic Epic Ward
When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard.
1x Intelligence Fire Storm Prophecy Action 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
2x Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
2x Endurance Lion Guard Strategist Creature (Breton) 4 2 3 3Epic Epic When you summon another creature in this lane, give it a Ward.
3x IntelligenceEndurance Shornhelm Champion Creature (Breton) 5 3 3 3Epic Epic Breakthrough, Ward
When Shornhelm Champion's Ward is broken, he gains +3/+3.
1x Intelligence Winter's Grasp Action 5 3Epic Epic Shackle all enemy creatures.
2x Endurance Night Predator Creature (Werewolf) 6 5 6 3Epic Epic Breakthrough, Regenerate

Strategy and Example Deck[edit]

Strategy

An aggro style is difficult to pull off due to the opponent's guards in the early turns, but a control style is likely to suffer too much in the early game. As such, a midrange style is advisable for Cloudy Dregs Inn.

Notes
  • Because of the Broken Bottles supports, it is unreasonable to bank on creatures with low health surviving.
  • Due to the Liquid Courage Lane in conjunction with the scenario, it is a far better strategy to rely on low-power and high-health creatures, much like the A.I. itself does.
  • Due to the high potential of the opponent's creatures to grow out of control; it is advisable to pack either on-demand Silence, Lethal creatures, or Hard Removal.
  • If you find that the Broken Bottles support provides more advantage to your opponent rather than you, it may be advisable to destroy it with cards such as Vicious Dreugh. Do note that the example deck below is built to work with the broken bottles support.
Deck Exemplar

UESP has included a deck exemplar for this battle, effective in both normal and Master modes. The cards in the example deck have been chosen due to affordability and utility in the scenario. Its initial gameplan is to survive the opponent's early aggression without allowing the opponent to gain board control. Its prophecy count includes enough cards that prophecies should be expected; however it should not be counted upon. Silence effects should be held for times at which they're direly needed; they should not be the first response. Once the opponent is forced from the Liquid Courage Lane, it will move to the Shadow Lane. Without becoming too enamored of the Liquid Courage Lane, one should be ready to pivot to defending the Shadow Lane. At this stage in the game, the opponent's larger threats will be found there; be prepared to defend against this.


UESP's Deck
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability Information
3 Endurance Suppress Action 0 2Rare Rare Silence a creature. This has utility all through the game; however it is advisable only to use it when it makes it possible to immediately remove a creature or when the opponent's creatures have become too powerful.
3 Endurance Deadly Draugr Creature (Skeleton) 1 1 1 1Common Common Lethal This has little to no utility in the early game, but in the middling and later stages, this card can remove some of the opponent's larger creatures. Note that one should be careful in using it early.
3 Endurance Fharun Defender Prophecy Creature (Orc) 2 1 4 1Common Common Prophecy, Guard This card can serve to stave off an assault in the middling stages of the game, and can be expected to proc as a prophecy occasionally. Its health means it is not vulnerable to death from broken bottles.
3 Endurance Oldgate Warden Creature (Breton) 2 0 5 1Common Common Guard, Regenerate A staple in this battle; its effectiveness as demonstrated by the Surly Barkeep should be all the justification necessary.
3 Neutral Raging Horker Creature (Beast) 2 1 3 2Rare Rare When Raging Horker takes damage, it gains +1/+1. This card's effectiveness lies in the early game; where it effectively negates the effect of broken bottles and can grow to be a threat against the opponent.
3 IntelligenceEndurance Sorcerer's Negation Action 2 2Rare Rare Silence a creature, then deal 2 damage to it. A powerful card that can serve as removal when called for; especially on targets such as Daggerfall Mage, Breton Conjurer, and Night Predator.
3 Endurance Wind Keep Spellsword Creature (Breton) 2 2 2 1Common Common Ward A staple in midrange decks, Wind Keep Spellsword holds the board for the first few turns.
3 Endurance Ancestral Dead Creature (Skeleton) 3 2 4 1Common Common Slay: Summon a Risen Dead. This card's stats make it effective in the broken bottles lane, and its slay ability can slow down your opponent while diluting Broken Bottles's targets.
3 Endurance Bruma Armorer Creature (Imperial) 3 2 2 2Rare Rare When you summon another creature, give it +0/+2. The card makes your creatures less vulnerable to broken bottles and baits out your opponent's removal.
3 Endurance East Empire Crafter Creature (Imperial) 3 2 4 1Common Common When you summon another creature with 5 health or more, give it +1/+1 and Guard. The card has a high synergy with the high-health cards in the deck as well as being able to survive against broken bottles.
3 Endurance Mentor of the Watch Prophecy Creature (Imperial) 3 2 2 1Common Common Prophecy, Guard
Summon: Give a creature in your hand Guard.
As a prophecy with its ability, the only role of this card is to help out in a tight spot, either as a prophecy or to play a guard in a clutch moment. Avoid giving guard to creatures you would rather exercise discretion with though, such as Deadly Draugr, East Empire Crafter, Bruma Armorer, and Little Girl.
3 Endurance Cursed Spectre Prophecy Creature (Spirit) 4 2 2 1Common Common Prophecy
Summon: Silence another creature.
An on-demand silence effect that can be used to wipe out the opponent's creatures' buffs. Additionally, Cursed Spectre is a prophecy.
3 Intelligence Hatchery Meddler Creature (Dark Elf) 4 5 3 2Rare Rare Summon: Swap a creature's power and health. Hatchery Meddler can lend additional survivability to your creatures, because in the Liquid Courage Lane, power can quickly outweigh health. This can make creatures incredibly difficult to remove in that scenario, as the low power caused by the swap can quickly be countered by Liquid Courage. This card can also serve as removal for low-power cards like Oldgate Warden or to even out trades with higher-health and lower-power creatures.
3 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
A prophecy card that can wipe out the opponent's higher-health creatures or simply reduce face health.
3 Intelligence Mystic Dragon Prophecy Creature (Dragon) 4 4 4 1Common Common Prophecy Back-breaking as a prophecy, and with a sufficient statline that allows it to serve defensively or offensively in the Liquid Courage lane.
3 Intelligence Conjuration Scholar Creature (Redguard) 6 1 2 1Common Common Summon: Summon a 5/5 Frost Atronach with Guard. Increasing the count of bodies on the board, it dilutes possibilities with Broken Bottles. The guard it summons is rather powerful, and is larger than the base form of all of the opponent's creatures.
1 Endurance Nahagliiv Creature (Dragon) 7 7 7 4Legendary Legendary Guard
Your opponent can't target Nahagliiv with actions.
Non-essential, though its high health allows it to block nearly all of the opponent's creatures, and usually multiple. It additionally has synergy with East Empire Crafter. As one of the two Legendaries, this card could most easily be swapped out.
1 Intelligence Ancano Creature (High Elf) 8 5 5 4Legendary Legendary Breakthrough
Summon: Deal 5 damage.
Your actions have Breakthrough.
Ancano is a powerful tool, with 5 damage being more than most creatures' health as well as being a good amount to push to face. Ancano's ongoing ability also allows cards like Lightning Bolt and Sorceror's Negation to also push face even when used against creatures. Ancano's health is also sufficient to proc off East Empire Crafter. This Legendary is very powerful and is very easy to obtain, with a Skyrim theme deck containing him.


Prev: Uther's Story Up: The Fall of the Dark Brotherhood
Conc: Murder Scene or Dreughside or Arenthil Wethrin's House
Next: Kastus Thorn's House