Dark Brotherhood

Legends:Arenthil Wethrin's House

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Attend the gala and defeat the kidnapper.
Episode: Enter the Shadows
Opponent Name: Arenthil Wethrin
Opponent Class: IntelligenceWillpower Mage
Lanes: Masquerade Ball/Shadow
Starting Health: 30
Special Conditions: You start with a pre-made Assassin deck.
Masquerade Ball Lane: When a creature moves into this lane, give it +1/+1.
Master: Arenthil Wethrin starts with a Riverhold Escort in the right lane.
Story Characters: Arenthil Wethrin
Previous Quest: Dreughside
Next Quest: Cloudy Dregs Inn, Kastus Thorn's House, Order of the Hour Barracks, Temple of Akatosh, or Docks
Unlocks Quest: Princess Barynia
Reward: Playset of Grand Ball
 
LG-loc-Arenthil Wethrin's House.png

Enter the Shadows: Arenthil Wethrin's House[edit]

Arenthil Wethrin's House is a location in Wayrest. It is one of the optional matches in this episode, but completing it unlocks the Princess Barynia location in the next episode.

LG-npc-Arenthil Wethrin.png

Dialogue[edit]

Pre-match
Arenthil Wethrin: "Welcome to my gala! Let us raise a glass to the downfall of the King!"
Game Hint
"Princess Barynia has given you a disguise. Use her deck to defeat the kidnapper!"
Post-match
Arenthil Wethrin: "The princess sent you? Then my plans are undone. Kill me if you wish. But the king is weak. Our day will come, and soon."

Your Disguise[edit]

Your deck will be an Assassin AgilityIntelligence deck. It is the same decklist for both normal and master mode.


Your decklist
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2x Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
1x Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
3x Intelligence Dance Partner Creature (Breton) 1 0 4 1Common Common At the start of your turn, move a random friendly creature to this lane.
3x Agility Grand Ball Action 2 2Rare Rare Move all friendly creatures
2x Agility Dune Stalker Prophecy Creature (Khajiit) 2 3 1 2Rare Rare Prophecy
Summon: Move another friendly creature in this lane.
1x Intelligence High Rock Summoner Creature (Breton) 2 1 1 2Rare Rare Summon: Put a random Atronach into your hand.
3x Intelligence Evermore Steward Creature (Breton) 2 1 1 2Rare Rare Guard, Ward
1x Intelligence Wardcrafter Creature (Breton) 2 2 1 2Rare Rare Summon: Give a creature a Ward.
1x Intelligence Desperate Conjuring Action 3 3Epic Epic Sacrifice a creature to summon a random creature that costs 2 more.
1x Intelligence Daggerfall Mage Creature (Breton) 3 2 2 4Legendary Legendary Ward
When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.
3x Agility Dune Smuggler Creature (Khajiit) 3 3 1 2Rare Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
2x Agility House Kinsman Creature (Dark Elf) 3 3 2 3Epic Epic Last Gasp: Deal 3 damage to your opponent and gain 3 health.
1x Agility Varanis Courier Creature (Dark Elf) 3 1 3 1Common Common Guard
Last Gasp: Draw a card.
1x Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
1x Agility Deshaan Avenger Creature (Dark Elf) 4 3 3 2Rare Rare Last Gasp: Summon a 3/3 Deshaan Sneak.
1x Agility Green Pact Stalker Creature (Wood Elf) 4 3 4 2Rare Rare Guard
Summon: +2/+2 if there is a Wounded enemy creature in this lane.
1x Agility Moonlight Werebat Prophecy Creature (Beast) 4 4 2 3Epic Epic Prophecy, Drain
1x Intelligence Royal Sage Creature (High Elf) 4 4 4 2Rare Rare Summon: If you have more health than your opponent, give each friendly creature a random Keyword.
1x Intelligence Studium Headmaster Creature (High Elf) 6 6 3 3Epic Epic Summon: Each player draws two cards.

Opponent's Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3x Willpower Blackmail Action 1 3Epic Epic Draw a copy of a random creature from your opponent's deck.
1x Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
3x Intelligence Dance Partner Creature (Breton) 1 0 4 1Common Common At the start of your turn, move a random friendly creature to this lane.
1x Intelligence Crystal Tower Crafter Creature (High Elf) 2 1 1 1Common Common After you play an action, Crystal Tower Crafter gains +1/+1.
2x Intelligence Obnoxious Guest Creature (Breton) 2 0 2 1Common Common At the start of your turn, you take 2 damage. When Obnoxious Guest moves, give him to your opponent.
2x Intelligence Palace Conspirator Creature (Dark Elf) 2 2 2 1Common Common Summon: Draw a card, then discard a card.
2x Intelligence Shimmerene Peddler Creature (High Elf) 2 2 2 3Epic Epic At the end of each turn, if you played two actions, draw a card.
3x Willpower Artaeum Savant Creature (High Elf) 3 1 4 3Epic Epic After you play an action, give a random friendly creature +1/+1.
2x Intelligence Telvanni Arcanist Creature (Dark Elf) 3 3 2 2Rare Rare Last Gasp: Put a random action into your hand.
2x Intelligence Fire Storm Prophecy Action 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
1x Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
3x Willpower Auridon Paladin Creature (High Elf) 4 4 4 1Common Common When you play an action, Auridon Paladin gains Drain this turn.
1x Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
2x IntelligenceWillpower Skywatch Vindicator Creature (High Elf) 6 4 4 3Epic Epic Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.
2x Intelligence Stealer of Secrets Creature (High Elf) 6 1 1 1Common Common Ward
Summon: +1/+1 for each action in your discard pile.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2x Intelligence Lesser Ward Action 0 1Common Common Give a creature a Ward.
3x Willpower Blackmail Action 1 3Epic Epic Draw a copy of a random creature from your opponent's deck.
2x Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
3x Intelligence Dance Partner Creature (Breton) 1 0 4 1Common Common At the start of your turn, move a random friendly creature to this lane.
2x Intelligence Ice Spike Action 2 1Common Common Deal 2 damage to your opponent.
Draw a card.
3x Intelligence Crystal Tower Crafter Creature (High Elf) 2 1 1 1Common Common After you play an action, Crystal Tower Crafter gains +1/+1.
2x Intelligence Shimmerene Peddler Creature (High Elf) 2 2 2 3Epic Epic At the end of each turn, if you played two actions, draw a card.
1x Intelligence Cunning Ally Creature (Dark Elf) 3 3 3 1Common Common Summon: Put a Firebolt into your hand if the top card of your deck is Intelligence.
2x Intelligence Telvanni Arcanist Creature (Dark Elf) 3 3 2 2Rare Rare Last Gasp: Put a random action into your hand.
2x Intelligence Fire Storm Prophecy Action 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
2x Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
2x Intelligence Ice Storm Action 6 3Epic Epic Deal 3 damage to all creatures.
2x IntelligenceWillpower Skywatch Vindicator Creature (High Elf) 6 4 4 3Epic Epic Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.
2x Intelligence Stealer of Secrets Creature (High Elf) 6 1 1 1Common Common Ward
Summon: +1/+1 for each action in your discard pile.


Prev: Dreughside Up: The Fall of the Dark Brotherhood Next: Princess Barynia