Dawnguard

Skyrim:Soul

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This article is about NPCs. For the creature of the same name, see Soul (cow). For souls trapped in soul gems, see Souls.

Four souls praying

The souls of mortals are captured in black soul gems or obtained by the Ideal Masters through deceit. They are doomed to spend the rest of eternity in the Soul Cairn. They ignore all combat, as they are invulnerable anyway, and prefer to remain in one place rather than wander around. The game treats them as undead ghosts with morality of No Crime and aggression of Unaggressive.

Soul Types[edit]

Interactive Map
Souls
Soul (xx00635E)
Soul (xx006395)
Soul (xx0057EF)
Soul (xx006347)
Soul (xx006346)
Soul (xx01A50E)
Soul (xx0057EE)
Soul (xx0193E1)
Soul (xx01A510)
Soul (xx016031)
Soul (xx015DA2)
Soul (xx015DA3)
Soul (xx015DA9)
Soul (xx015D5E)
Soul (xx015DEA)
Soul (xx015D6A)
Soul (xx015D67)
Soul (xx0057CA)
Soul (xx0169E7)
Soul (xx0169E9)
Soul (xx015D6C)
Soul (xx015D63)
Soul (xx0169E8)
Soul (xx015DE8)
Soul (xx0193EE)
Soul (xx002B0E)
Soul (xx011F9E)
Souls (xx00ED3A, xx00ED3C, xx00ED3D, xx00ED3E, xx00ED3F)
Souls (xx00ED41, xx00ED42, xx00ED43, xx00ED44)
Souls (xx00ED4A, xx00ED4B, xx00ED4C, xx00ED4D)
Boneyard
Boneyard
Portal to Skyrim
Portal to Skyrim
Reaper's Lair
Reaper's Lair
Souls
Key
Yellow pog.png Ordinary souls
Green pog.png Souls related to the horse quest
Red pog.png Souls imprisoned by the Keepers
Magenta pog.png Appears later in the horse quest
# BaseID RefID Level Class Race Gender Health Magicka Sta. Notes Image
A xx002B0D Multiple 1–25 Bandit Redguard Male 35–489 25 70–246
  • The first instance asks you to find Arvak, then disappears.
  • The second instance appears when you retrieve Arvak's skull and disappears after the dialogue.
  • Inventory: He wears a complete set of leather armor.
SR-npc-Soul.jpg
B xx004759 xx0193EE 1–25 Bandit Nord Male 35–489 25 70–246 SR-npc-Soul 02.jpg
C xx00EA8B Multiple 1–25 Bandit Nord Male 35–489 25 70–246
  • These are the souls imprisoned by the Keepers in order to drain their energy.
  • Each group disappears once their Keeper is defeated.
  • They cannot be interacted with due to a script.
  • Inventory: That of a lightly armored one-handed melee bandit, excluding a shield and weapon.
SR-npc-Soul 15.jpg
D xx0150B1 xx015DE8 1–25 Bandit Nord Female 35–489 25 70–246 SR-npc-Soul 03.jpg
E xx0150B2 Multiple 1–46 Conjurer Dunmer Male 50–575 100–500 25–50
  • Four of them (two males and two females) are involved in the horse quest and can be seen praying at the shrine with Arvak's skull. When you approach, they will disappear and hostile mistmen will spawn in their place.
  • The female located west of Boneyard can be found trapped and lying wounded on the floor under a giant crystal. She disappears upon being freed.
  • Inventory: That of a necromancer.
SR-npc-Soul 04.jpg
F xx0150B3 Multiple 1–46 Conjurer Altmer Female 50–575 100–500 25–50 SR-npc-Soul 16.jpg
G xx0150B5 Multiple 1–25 Bandit Archer Nord Female 35–489 25 70–246 SR-npc-Soul 05.jpg
H xx0150B6 Multiple 1–25 Bandit Orc Male 35–489 25 70–246 SR-npc-Soul 06.jpg
I xx015DF3 Multiple 1–25 Bandit Nord Male 35–489 25 70–246
  • One of them appears to grow soul husks and raise ghostly cows 506 ft SE of Boneyard.
  • Inventory: They wear random farm clothes with a pair of boots and have a 50% chance of wearing a hat.
SR-npc-Soul 07.jpg
J xx015DF4 xx0057EE 1–25 Bandit Archer Nord Female 35–489 25 70–246
  • Inventory: She wears random farm clothes with a pair of boots and has a 50% chance of wearing a hat.
SR-npc-Soul 08.jpg
K xx01A4F7 xx01A50E 1–46 Conjurer Altmer Male 50–575 100–500 25–50 SR-npc-Soul 09.jpg
L xx01A4FA xx006346 1–25 Bandit Nord Female 35–489 25 70–246 SR-npc-Soul 10.jpg
M xx01A4FC xx006347 1–25 Bandit Archer Nord Female 35–489 25 70–246 SR-npc-Soul 11.jpg
N xx01A4FD xx0057EF 1–25 Bandit Archer Nord Male 35–489 25 70–246 SR-npc-Soul 12.jpg
O xx01A4FE xx006395 1–25 Bandit Nord Male 35–489 25 70–246 SR-npc-Soul 13.jpg
P xx01A503 xx00635E 1–46 Conjurer Nord Male 50–575 100–500 25–50 SR-npc-Soul 14.jpg

Related Quests[edit]

Notes[edit]

Dialogue[edit]

Generic[edit]

Generic dialogue is used only by the members of SoulCairnSoulFaction.

Lines used only once per your visit of the soul's respective cell
"Want my advice? Never welch on a bargain with the Ideal Masters... they don't take it very well."
"This place tears at me as though I'm still alive and being drawn and quartered. I... can't stand it anymore."
"That's the last time I argue with a dremora."
"Madness. It was madness to attack that coven of witches! Why didn't they listen to me?"
"Why can't I just die? I fear I'm cursed to walk this desolate land forever."
"Did you know I visited Elswyr [sic] once? What a strange and wondrous place."
"I yearn to see the great dunes of Hammerfell once again."
"No one ever escapes. There is no escape. Why would you even try?"
"Death is but a door, time is but a window. I'll be back."
"Shhh. They're watching us. Always watching."
"A soul gem... that's what it was. Then... I must be... Oh, no."
"I can't remember how long I've been here. Has it been a day or a century?"
"What day is it? What year? What era even?"
"The screams... they pierce my mind. I can't stand it!"
"All I said to Potema was I thought she looked a little portly in that gown. How was I supposed to know?"
"Are you alive? I must be imagining this."
"Emptiness consumes me."
"Must stay away from the Keepers... must stay away from the Keepers."
""Just step into the painting" he said. Yeah, sure... like it's that simple."
"I wonder if the fires are still burning in the Imperial City..."
"I must return to the frontline Alessian headquarters at once... lives are hanging in the balance!"
"Damn Akaviri Shaman... how could I know it would trap my soul?"
"How could they trick me like this? I was one of Reman's court wizards!"
"I live in a dark world, where no light shines through. I carry this burden with every step I take."
"Only those who have suffered long can find the light within the shadows."
"This accursed place is nothing but a prison without walls."
"Stay away from the Oblivion Gate I told them. Did they listen? Of course not."
"How dare they cast me from the Battlespire! I will make them pay dearly."
"That sky... it feels like I'm being watched. Can't stand it anymore!"
"My ship... what happened to my ship? Where am I?"
"I miss the warm sunshine. Green grass. Blue skies. I miss being alive."
"I wonder if my family misses me? I wonder if they're still alive. How much time has passed?"
"I no longer hunger, grow weary or feel anything but loneliness."
"One moment I'm raising a sword against that necromancer, the next moment I found myself here. What happened?"
"At least the pain is gone..."
"The clouds, the sky... it's all wrong. Everything's wrong."
"What am I doing here? I don't belong in a place like this!"
"So this is what it's like on the other side."
"One thousand steps and a thousand more..."
"I thought death was a release, not an eternity of torment."
"Beware the dragon Durnehviir, destroyer of souls and harbinger of the fallen."
"Stay away from the crystals or you may find yourself becoming one of us."
Lines that can be used anytime
"This is no place for you."
"Get out while you can."
"There's no escape."
"Leave me be."
"What a horrible place."
"Is there no end to this nightmare?"
"Please... end this misery."

Quest-specific[edit]

The Redguard soul will force you into dialogue with a request: "You must help me find my Arvak. He doesn't deserve to be in a place like this!" After telling him to calm down and asking who Arvak is, he will explain, "Arvak. My horse. We came to this horrible place together. We were attacked by monsters, so I told him to run," and will plead: "Please, he's such a loyal creature, and he's been running for so long. You have to save him! A place like this will change you..." If you ask him how you can help Arvak, he will leave your question unanswered and call, "Arvak! Arvak, where are you? Arvak, please come back! Come back!"

When you retrieve Arvak's skull, he will appear once more and thank you: "Arvak...You saved him! His soul is free, I can feel it! He's such a loyal beast. Here, I'll teach you how to call him to you. He'll help you get around this wretched place, but I'm sure he'd be much happier someplace sunnier." He will then bid you farewell: "Goodbye, hero! Take good care of Arvak for me! Such a good horse..."