Online:University Warden
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University Warden | |||
---|---|---|---|
Location | Smuggler's Den | ||
Race | Varies | Gender | Female |
Health | 29,870 | ||
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Imperial University |
University Wardens are foot soldiers that patrol Smuggler's Den during Sacrament quests when the Imperial University is involved. There are two varieties, which use melee and magic abilities respectively. If you sneak too close to them, your stealth abilities will be suppressed, and you will be forced out of sneaking.
University Warden | |||
---|---|---|---|
Location | Smuggler's Den | ||
Race | Varies | Gender | Female |
Health | 31,364 | ||
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Imperial University |
Related Quests[edit]
- Sacrament: Smuggler's Den: Carry out a contract at a smugglers' den.
Skills and Abilities[edit]
Fire Mage[edit]
- Flare
- A basic ranged attack that does minor flame damage.
- Heat Wave
- The enemy releases fire along the ground in the direction it is facing. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.
- Fire Runes
- The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.
- Ward
- The Warden puts up a ward around themself, which covers for 10% of their health and lasts ten seconds.
Foot Soldier[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Heavy Attack
- A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
- Throw Dagger
- The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
- Ignite
- A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. The enemy throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Soldier will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.
- Ward
- The Warden puts up a ward around themself, which covers for 10% of their health and lasts ten seconds.