Online:Spinners
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Spinners are Bosmeri storytellers and historians found throughout Valenwood. They also sometimes serve in priesthood and diplomatic positions, in matters relating to the Green Pact.
For more information, see the lore page.
Members[edit]
§Uta-Tei is an Argonian hoping to become a spinner
Locations[edit]
- Bloodtoil Valley — A contested settled valley in central Malabal Tor, north of the Grahtwood gate. (map)
- Bone Orchard — A large cemetery in southwest Grahtwood, northeast of Southpoint. (map)
- Deepwoods — A village in western Malabal Tor, east of Velyn Harbor. (map)
- The Demi-Plane of Jode — A realm visited from within the Two Moons Path by Khajiit seeking to become the Mane.
- Elden Root — A city in eastern-central Valenwood, in the Grahtwood region, and the capital city of the Aldmeri Dominion. (map)
- The Gray Mire — A community of Argonian refugees in southern Grahtwood, just east of Southpoint. (map)§
- Karthdar — A small settlement in northeastern Grahtwood, southeast of Cormount. (map)
- Ouze — A graveyard in eastern Malabal Tor, east of Silvenar. (map)
- Silvenar — A city in eastern Malabal Tor that serves as the spiritual home of all Bosmer. (map)
- Spinner's Cottage — A house in southern Greenshade, northeast of the Labyrinth. (map)
- Valeguard — A grove in eastern Malabal Tor, southeast of Silvenar. (map)
- The Vile Manse — A manor in northwestern Reaper's March. (map)
- Windcatcher Plantation — A farm in the northwest of Khenarthi's Roost. (map)
Quests[edit]
- Fulfilling One's Fate: Stop the Worm Cult from defiling the Ouze burial site.
- Keeper of Bones: Help an exiled skeleton save his friends.
- The Moonlit Path: Help the Lunar Champion walk the Two Moons Path.
- A Novel Idea: Help a spinner write his story.
- Pact Advocate: Restore the Green Pact in Karthdar.
- Restore the Silvenar: Defeat the Hound and observe the Silvenar's marriage to the Green Lady.
- The Root of the Problem: Stop a kwama infestation from destroying a sacred tree.
- Scars Never Fade: Investigate the Argonian refugees in the Gray Mire.§
- Song of the Spinner: Help a spinner learn the stories of her people.
- The Spinner's Tale: Seek out the spinner in the depths of Wilderking Court.
- A Tale Forever Told: Ensure the spinners' tale of the Silvenar and the Green Lady is not changed.
- The Witch of Silatar: Explore Aranias' past on Silatar.
- Z'en and Mauloch: Retrieve ancient texts on the founding of a small town.
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