Online:Seek and Destroy
The UESPWiki – Your source for The Elder Scrolls since 1995
|
House Dufort needs someone to enter Breakwater Cave on the southern coast of High Isle and destroy the crates of supplies stolen by the Hadolids that reside there.
Quick Walkthrough[edit]
- Receive the quest by speaking to Wayllod.
- Speak to Page Borzadar. (Optional)
- Enter Breakwater Cave.
- Destroy three crates of House Dufort Supplies.
- Return to Wayllod.
Detailed Walkthrough[edit]
Speak to the daily quest broker Wayllod in Gonfalon Bay. He will task you with destroying crates stolen from House Dufort by Hadolids who are residing in Breakwater Cave.
You can choose to speak to Page Borzadar in The Ancient Anchor Inn before heading out. Borzadar will explain why the crates should be destroyed instead of returned to House Dufort and why they want your help.
Make your way to Breakwater Cave on the southern coast of High Isle. Your task is to destroy three crates of supplies throughout the delve. The quest markers will point you to the crates.
After that, leave the cave return to Wayllod to get your reward.
Quest Stages[edit]
Seek and Destroy | |
---|---|
Finishes Quest | Journal Entry |
House Dufort wants the crates of supplies that were stolen by the Hadolids destroyed. I can find them scattered throughout Breakwater Cave.
Objective: Destroy Supplies
Optional Step: Talk to Page Borzadar
|
|
I destroyed the crates of House Dufort supplies that were stolen by the Hadolids and taken to Breakwater Cave. I should return to Wayllod and collect my payment.
Objective: Talk to Wayllod
|
Notes
* Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.