Oblivion talk:Dremora/Archive 1
This is an archive of past Oblivion talk:Dremora discussions. Do not edit the contents of this page, except for maintenance such as updating links. |
Contents
- 1 I just realized
- 2 Dremora Armor
- 3 Dremora
- 4 Incomplete Lists
- 5 Outside Oblivion
- 6 Revamping the article
- 7 Markynaz Bowwoman
- 8 Soultrap Problem
- 9 Stopping attacks from dremora?
- 10 Picture
- 11 Dremora Page Expansion
- 12 Dremora Images
- 13 Feydnaz
- 14 Markynaz Robe
- 15 Charming Dremora Valkynaz
- 16 Dremora Quotes
- 17 resemblance
- 18 Racial Characteristics?
- 19 Armored Dremora robe
- 20 Weird attitude to murder/assault??
- 21 Daedric Archery Kit
- 22 Feydnaz (Continued)
- 23 Kynreeve & Kynval Archers
- 24 Dremora Wrong Dialogue
- 25 Well, what does Valen have to say about it?
- 26 playing as dremora
- 27 Dremora leveled lists
- 28 Glitch
- 29 Test Mage
- 30 Glitches list.
I just realized
I have no way of telling how much health these guys have or how much damage they do. Unlike in Morrowind, Dremoras are NPCs, not creatures, meaning their health attacks are all calculated based on attributes and skills, and they all have leveled weapons, and use leveled spells, which makes it even more confusing. Their locations are random, so I took out that column. The names are all the same, so that didn't need to be there. Their souls, like NPCs, can only be captured with a Black Soul Gem, and are thus all Grand. No need for the Soul column. All in all, these guys are refusing to let me find any useful data on them. Not sure if there's much more information I can put on this page besides their Form IDs. --TheRealLurlock 22:04, 16 July 2006 (EDT)
Does anybody know a reliable way to calculate health + attack damage on an NPC based on level & stats? I'd like to be able to fill some of this in, but there's nothing I can really add other than IDs. I suppose I could put the Dremora gear information I've been holding for a while here, but I think that might warrant its own page. I'd especially like to know the stats on the two summonable Daedra, but I can't tell just by looking like I can with creatures. Any help? --TheRealLurlock 00:21, 2 August 2006 (EDT)
- Could you not just start up a game, bring up the console, give yourself the summon dremora spells, then summon a dremora at various levels (1, 5, 10, 15, 20...) and each time do a 'getav' in the console on the dremora to get all it's stats? Kinda tedious, but useful information. — Unsigned comment by 208.29.163.248 (talk)
Dremora Armor
During the Battle for Castle Kvatch, I just encountered a Dremora Valkynaz whose armor I could remove: daedric boots, cuirass and greaves, apparently identical to standard daedric armor. I have no idea what was different about this Dremora, since most Dremoras' armor is not lootable. It is somewhat odd that I was fighting a Valkynaz, since I'm level 21 and Valkynaz are supposed to be level 24 and up. --Nephele 03:38, 13 October 2006 (EDT)
I have seen the same, during the "allies for bruma" side quest I regularly encountered Dremora with lootable armor. They were Valkynaz(I took a screenshot of a dead one, both with and without clothes) and were usually found close to the sigil stone. This was at level 22-23 btw. Bongo 02:59, 1 February 2007 (EST)Bongo
- Yes, I've since realized that all Valkynaz are wearing Daedric armor which can be looted. You start regularly meeting Valkynaz at level 24. As bosses (i.e., standing by the Sigil Stones) they will start to appear at level 22. There is a special leveled list used just for "Kvatch Town Boss Creatures", so that is one of the only locations in the game where you can find a Valkynaz as early as level 18. --Nephele 11:18, 1 February 2007 (EST)
- does anyone know if i can loot dremora, not deadra armor? — Unsigned comment by 173.55.193.222 (talk) at 05:10 on 13 December 2009 (UTC)
If you can loot valkyn armour can you loot valkyn mages robes? — Unsigned comment by 89.240.174.236 (talk) on 22 April 2010
Dremora
Could this (or some other) page include more info on what dremora actually are, such as on wikipedia? Or have I missed something? --Justthisguy 10:55, 15 December 2006 (EST)
- Read Varieties of Daedra for everything you ever wanted to know about Dremora but were afraid to ask. --66.23.133.52 13:10, 7 March 2007 (EST)
Incomplete Lists
Hi, do we need these lists that have nothing in them on this page, or should we just add a link to NPCs? Grandmaster z0b 21:32, 25 March 2007 (EDT)
- Eventually, this page should be fleshed out to have complete information on Dremora but it just hasn't happened yet. --Nephele 22:08, 25 March 2007 (EDT)
- Cool, should someone add a tag to this page to indicate that? Grandmaster z0b 22:15, 25 March 2007 (EDT)
- If you want. It's something that's basically on my todo list (and actually not even too far from the top of my todo list), since filling the page in will require a half-decent understanding of NPC statistics. But having a tag there would probably help readers to know that there are plans for the page. --Nephele 22:23, 25 March 2007 (EDT)
- Cool, should someone add a tag to this page to indicate that? Grandmaster z0b 22:15, 25 March 2007 (EDT)
Outside Oblivion
where can you find a place not on oblivion with dremora respawning? — Unsigned comment by 80.47.218.106 (talk)
- Bravil Wizard's Grotto is the only place I know of; it contains one regular dremora and one boss dremora, both respawning. It's part of the Arrow of Extrication quest, but you can access the area without being on the quest. --NepheleTalk 22:47, 8 April 2007 (EDT)
- Fort Teleman, 2nd section. There's a daedra boss there. At levels 22+ it'll ALWAYS be a Dremora Valkynaz. --Sundaroct131088 06:19, 14 August 2007 (EDT)
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- Fort Teleman says a daedra boss, not dremora. Will high level daedra creatures simply by a dremora? Or is the above poster wrong. DTM 20:14, 8 March 2011 (UTC)
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- I'm sorry, but why do you assume I have access to the CS? I play on my xbox. I got my information from the Fort Teleman page. And I can't respond to four year old discussions when I have my own question regarding the same topic? I guess I should just make a new section called Outside Oblivion v2?
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- All possible creatures that spawn are Dremora? Fort Teleman says "1 boss level daedra" so that is why I'm confused, unless people use daedra and dremora interchangeably. Even if they do, the daedra page shows 2 different leveled lists for dremora and daedra, implying that a "boss level daedra" at high levels will always be a xivilai. If I'm wrong, then I have to assume that when I read daedra lists, they are actually talking about dremora? DTM 16:43, 9 March 2011 (UTC)
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(←) Sorry for assuming, really I am, I should of simply had explained the contents of the leveled list. So please accept my most humble apology. Still since he explicitly said that it would of been a dremora, and this topic was four years old there was still no reason to ask.
Onto your second question yes in fact characters use some Daedric terms interchangeably, for example Daedroth is the singular version of daedra and yet it also means a species of daedra. Quite confusing, by which I mean that all Dremora are daedra, but not the other way around. Therefore you can still refer to dremora as daedra without breaking any grammatical rules. It's quite hard to interpret leveled lists sometimes, and the previously mentioned Dremora=Daedra. but Daedra=/=Dremora just adds another level of confusion. You could try checking in-game, or asking here if you believe it needs further clarification (preferably after an in-game check). --AKB Talk Contribs Email 17:13, 9 March 2011 (UTC)
- To clarify my previous verification, it is a leveled list consisting of boss daedra. Each level of the list contains a leveled list. The leveled list that is used at 22+ only contains Dremora. At lower levels, the lists contain other daedra, such as Scamps and Xivilai. --DKong27 Talk Cont 19:44, 9 March 2011 (UTC)
Revamping the article
Just an FYI, most of the information I added to the article comes from the book Varieties of Daedra. I just extrapolated a number of things and threw in a lot of buzzwords. Just so ya know it's not entirely fictitious. --Saruuk 06:56, 30 August 2007 (EDT)
- Excellent stuff! The images look good too - which probably means everybody else will find 'em too dark. --RpehTalk 07:09, 30 August 2007 (EDT)
- Nice. Though none of their stats have been filled up yet, it feels like this page has moved a step closer towards being complete. --Sundaroct131088 08:24, 30 August 2007 (EDT)
- Question: Is there really a difference in appearance between the various ranks of Dremora? The armor all looks just like Daedric, regardless of rank. (On the Valkynaz's, it actually IS Daedric.) The only ones that'd be different are the spell-casters, who wear robes. And that one female Dremora archer. Unless there's some significant difference between their faces? (And yes, the images are all too dark. I can barely see some of them.) --TheRealLurlock Talk 08:53, 30 August 2007 (EDT)
- I'm with Lurlock. The images are too dark, and it looks as though there is very little difference between the different varieties of Dremora. --Gaebrial 09:18, 30 August 2007 (EDT)
- They're similar but definitely different. They go to a different barber for a start... Are the pictures really that dark? The Dremora Markynaz one is a touch dark but the rest are fine. You know there's a contrast button on your monitor, right ;-) --RpehTalk 10:26, 30 August 2007 (EDT)
- Yes they're a bit too dark, especially the Valkynaz. In terms of appearance, they all have different hairstyles and the higher the rank the bigger the horns. --Sundaroct131088 11:58, 30 August 2007 (EDT)
- Ok, I fiddled with the levels tool to make the screenshots lighter. Hope that works better. --Saruuk 17:49, 30 August 2007 (EDT)
- Well, the images definitely look better. The Marknyaz is still a bit dark, but the rest are much better. As for hairstyles, I guess that's true - but in that case, you'll note that each of the different IDs even within the same rank all have different hairstyles, just like any NPCs of the same race. Not that we really need 10 screenshots for every rank, but if the only distinguishing features are hairstyle, then it still seems mildly redundant to me to have different pictures for all of them. It's not like you could see a Dremora out of context and immediately identify its rank just by looking - or could you? --TheRealLurlock Talk 22:57, 30 August 2007 (EDT)
- Probably not. But still, it took me over an hour to find where Vista hid the screenshots, so I'm probably going to complain a bit if you remove them... ;) --Saruuk 03:39, 31 August 2007 (EDT)
- I'm a nerd but not that much of a nerd! However, I can't tell a Timber Wolf from a Wolf either. Sometimes the only reason needed for an image is that "It makes the page look better".
- Probably not. But still, it took me over an hour to find where Vista hid the screenshots, so I'm probably going to complain a bit if you remove them... ;) --Saruuk 03:39, 31 August 2007 (EDT)
- Well, the images definitely look better. The Marknyaz is still a bit dark, but the rest are much better. As for hairstyles, I guess that's true - but in that case, you'll note that each of the different IDs even within the same rank all have different hairstyles, just like any NPCs of the same race. Not that we really need 10 screenshots for every rank, but if the only distinguishing features are hairstyle, then it still seems mildly redundant to me to have different pictures for all of them. It's not like you could see a Dremora out of context and immediately identify its rank just by looking - or could you? --TheRealLurlock Talk 22:57, 30 August 2007 (EDT)
- Ok, I fiddled with the levels tool to make the screenshots lighter. Hope that works better. --Saruuk 17:49, 30 August 2007 (EDT)
- Yes they're a bit too dark, especially the Valkynaz. In terms of appearance, they all have different hairstyles and the higher the rank the bigger the horns. --Sundaroct131088 11:58, 30 August 2007 (EDT)
- They're similar but definitely different. They go to a different barber for a start... Are the pictures really that dark? The Dremora Markynaz one is a touch dark but the rest are fine. You know there's a contrast button on your monitor, right ;-) --RpehTalk 10:26, 30 August 2007 (EDT)
- I'm with Lurlock. The images are too dark, and it looks as though there is very little difference between the different varieties of Dremora. --Gaebrial 09:18, 30 August 2007 (EDT)
- Question: Is there really a difference in appearance between the various ranks of Dremora? The armor all looks just like Daedric, regardless of rank. (On the Valkynaz's, it actually IS Daedric.) The only ones that'd be different are the spell-casters, who wear robes. And that one female Dremora archer. Unless there's some significant difference between their faces? (And yes, the images are all too dark. I can barely see some of them.) --TheRealLurlock Talk 08:53, 30 August 2007 (EDT)
- Nice. Though none of their stats have been filled up yet, it feels like this page has moved a step closer towards being complete. --Sundaroct131088 08:24, 30 August 2007 (EDT)
Markynaz Bowwoman
I was just wondering if there's any place in Cyrodiil(not Oblivion) where you're guaranteed to find the Markynaz bowwoman? I've seen her a few times but couldn't spend much time looking at her because I was under attack by other daedra. --Sundaroct131088 18:10, 30 August 2007 (EDT)
- I don't think there's anywhere in Cyrodiil where it's even possible to find her, let alone guaranteed. She only appears in places where Dremora Archers are specified, and there are only 12 such spots in the entire game, all of which are in Oblivion worlds. --NepheleTalk 19:04, 30 August 2007 (EDT)
- Does she continue appearing even after level 24 or does a Valkynaz archer replace her? --Sundaroct131088 19:14, 30 August 2007 (EDT)
- In four of the instances (the four during MQ14), the Valkynaz archer will replace her. So in those four places she'll appear only at levels 20 to 22, and she is guaranteed to appear at those levels; the levels are shifted by one because its a quest-specific leveled list. In the other eight instances, she'll continue to appear even past level 24, with a 1 in 3 chance. --NepheleTalk 19:41, 30 August 2007 (EDT)
- Does she have a higher pitch voice or the same one used for all Dremora? --Sundaroct131088 07:30, 31 August 2007 (EDT)
- I tried charming her and all she says is, "I HAVE NO GREETING". She doesn't actually say it but the subtitle appears. All other Dremora say, "Be quick about it mortal". I know this happens to NPCs who follow you into the Shivering Isles but I don't have SI so it's likely that they didn't record voices for females. She doesn't even make flinching sounds when attacked. --Sundaroct131088 15:30, 5 October 2007 (EDT)
- Does she have a higher pitch voice or the same one used for all Dremora? --Sundaroct131088 07:30, 31 August 2007 (EDT)
- In four of the instances (the four during MQ14), the Valkynaz archer will replace her. So in those four places she'll appear only at levels 20 to 22, and she is guaranteed to appear at those levels; the levels are shifted by one because its a quest-specific leveled list. In the other eight instances, she'll continue to appear even past level 24, with a 1 in 3 chance. --NepheleTalk 19:41, 30 August 2007 (EDT)
- Does she continue appearing even after level 24 or does a Valkynaz archer replace her? --Sundaroct131088 19:14, 30 August 2007 (EDT)
Soultrap Problem
I Soul-trapped the Dremora you can summon, "Dramora Caitiff" and when I did it said I didn't have a Gem large enough to hold it's soul (which was untrue as I had around 200+ Grand Soul gems in my inventory, with no souls in them. ImmortalKaine 02:12, 14 January 2008 (EST)
- As it says on the article: "Dremora are treated as NPCs, and as such, their souls can only be trapped using Black Soul Gems." –Rpeh•T•C•E• 02:25, 14 January 2008 (EST)
Stopping attacks from dremora?
I am at a low level, And I know I can charm them, but I want it to be permanent, even when the charm runs out,How would I do this, Would I need a certain charm spell/scroll?
- While it is technically possible to permanently calm Dremora, there is no workable method to achieve this. Dremora have an Aggression of 100, which means you have to raise their disposition towards you to more than 100. This might be possible if you have a high Speechcraft skill and get them to talk to you. But since the only way to get them to talk to you is with a powerful Charm spell, there is no way to raise their disposition even further above 100 for when the Charm spell runs out. There are no spells (or scrolls) that can remedy this. --Timenn < talk > 09:09, 15 January 2008 (EST)
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- I haven't tried this,but you could Lower their Aggression if you are on a PC, if you aren't, listen to Timenn--Puddle 17:43, 28 February 2008 (EST)
Picture
I am sorry, but I don't know how to make tables.
Is the picture of the....forgot the rank...a female daedra? I am getting my comrads to find her.... 77BeTa77 22:48, 29 February 2008 (EST)77BeTa77
- Nope. The picture (of the Dremora Markynaz) is one of the Wizards. The female is an archer and wears the usual armor that looks daedric. –Rpeh•T•C•E• 02:12, 1 March 2008 (EST)
I see. Do you have a picture though? I can't seem to find one that isn't a mod. And I'd prefer not to level to 21-24 again. 77BeTa77 13:00, 1 March 2008 (EST)
Dremora Page Expansion
By the looks of it, this page looks quite pretty and it doesn't look like it needs anymore expanding. Should that task be removed from the task list? --Matthewest •T•C•E• 22:10, 9 July 2008 (EDT)
- Almost all the information on the page is missing, things like equipment and spell lists needs adding and there's probably more so I'd keep it on the list. –Rpeh•T•C•E• 01:41, 10 July 2008 (EDT)
Dremora Images
Some of the images have the dremora casting a frost spell. Should these be replaced? Also, if you look closely, you may see an arrow on one of them. Should this be replaced too? --Matthewest •T•C•E• 01:28, 19 July 2008 (EDT)
Feydnaz
Who are they and why are they only at the great gate? — Unsigned comment by 68.37.124.248 (talk)
i believe that they could be a Dremora equal to the Dremora Lord summon. Wrpen99 05:13, 13 December 2009 (UTC)
Markynaz Robe
Don't know if this is a glitch, but the Dremora Markynaz Mages (the ones who wear robes) have invisible hands. You can't see the hands, and when they draw a staff or claymore it just ... floats. I've checked the Kynmarcher and Valkynaz mages, but they have hands. -- LordDagon 05:04, 17 August 2008 (EDT)
Charming Dremora Valkynaz
- It is possible to Charm Dremora Valkynaz with Charm spell 100pt. (100% Spell Effectiveness or by using a staff/scroll in combination with the spell.)
- It is also possible to Charm and Bribe Dremora Valkynaz to never attack the PC. Here are the steps.
Equip Fortify Personality enchantments (Mask of Clavicus Vile, Ring of Lordship, Shegorath's Regalia) Reason why I've listed the above in particular is because the Mask is a Heavy Armor thus decreasing the magnitude of Charm spell by 5%.(more on this later) Ring of Lordship has the highest Fortify Personality enchantment without Fortifying Speachcraft. Shegorath's Regalia for the highest Fortify Pesonality of 30pt, Luck and Speechcraft +10. (None of the above Fortify Personality enchanted items are required however, potions cannot be dispelled, spells cannot be deleted.)
- By temporarly raising his disposition to 96+, then bribing
- Drawing your weapon which decreases his disposition by 10. Cast Charm 10pt which will only increase his disposition by 9 due to Spell Effectiveness being 95%. Yield then bribe.
- Unequip the Ring of Lordship then cast Charm 20pt. Next remove the Mask, charm, yield then bribe. Again, due to Spell Effectiveness of 95%, the effect will be 19pt. Removing the Mask will reduce your personality by 20pt while increasing the spell effectiveness to 100%. Cast charm 20pt. Which will raise his disposition by 20 allowing you to bribe again. Next remove the Regalia, put on the Ring then sheath your weapon. Cast charm 10pt, yield, then bribe. Remove the Ring, put on the Mask then charm(9pt), yield and bribe. Draw your weapon, charm(9pt), yield, bribe. Finally equip everything back on and sheath your weapon. He will no longer attack you unless you draw your weapon.
- It's a lengthy process, time and resource consuming trick. It simply works by gradually lowering your own personality while raising Vakynaz's disposition. As well as lowering the magnitude of the Charm spell and bribing over and over again. When it gets to a point where you no longer need to charm, start removing Fortify Personality enchantments one by one. Repeat the above process until you no longer need to fortify your personality and he will not even attack regardless of your weapon being drawn.
- I imagine that the writer decided it was impossible to charm Valkynaz as they resist Magic 50% but Charm effect cannot be resisted, not even with 100% resist magic. Also there are only 5 locations that I know of where Valkynaz would appear in Cyrodil. 3 of these locations are not somwhere you'd want to spend 3 hours doing this. Fort Telleman is the most suitable place as Valkynaz appear at a fixed location.
- I recommend that you first disintegrate his Daedric Warhammer and make sure there are no other weapon he can pick up. Otherwise you'd either need to heal yourself or him; depending on whether you reflect damage or not. And due to the Warhammer having a reach of 1.3, you'd need to cast target charm spells which are harder to hit, more costly and if you reflect damage, you cannot yield. --Webdemon00 08:31, 9 September 2008 (EDT)
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- I do have a PS3 save and a screenshot if you need a proof. Let me know if you want it posted and how to upload them without violating copyright.--Webdemon00 09:24, 9 September 2008 (EDT)
Dremora Quotes
I normally have no idea what my Dremora Lord is yelling when I summon him but I did manage to make this out.
- "Kneel before me Churl!"
— Unsigned comment by Gadianzero (talk • contribs) on 7 January 2009
- There are twenty different phrases that Dremora can yell when attacking -- although that's not actually one of the phrases. The closest I can see is simply "Kneel, churl!" --NepheleTalk 18:10, 12 January 2009 (EST)
- Is there a list anywhere of the phrases? (Gadianzero 19:45, 12 January 2009 (EST))
- Belated reply, but here:
- "Back, nithing!", "Beg, birthskin!", "Bow to me!", "Break and fall!", "Break! Bleed!", "Burst, bloodsack!", "Crawl, craven!", "Dark and deep!", "Fail and fall!", "Feed me, Lord!", "Feel this!", "Give way, caitiff!", "Go down!", "Heel, dog!", "I banish you!", "Join my trophies, nithing!", "Kneel, churl!", "Kyn and Valkyn!", "On your belly, nikyn!", "Open wide!", "Prince and Power!", "Shatter, weakling!", "Weep, fettlekyn!", and "Yield, slave!"
- Not sure if it's really worth including those on the article or not. –Rpeh•T•C•E• 05:13, 24 January 2009 (EST)
- Belated reply, but here:
- Is there a list anywhere of the phrases? (Gadianzero 19:45, 12 January 2009 (EST))
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- I don't think so seeing as there's no real demand for it. I was just really curious because most of what he says is unintelligible. Thanks Rpeh! (Gadianzero 06:59, 24 January 2009 (EST))
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For the record, the Dremora in Morrowind were much more intelegible, for instance, i was fighting one dremora and it shouted "Once i kill you, i will rape your body... Dont worry, Ill be gentile" I didnt think this would help anyone, but i thought i might as well say so. And by the way, since dremoras are considered NPC's, why isnt their speech subtitled for those that have subtitles enabled?
resemblance
apart from the game, has anyone one else noticed how much the dremora culture resembles that of the medieval vikings: high positions depending on strength, most of their time devoted to training for war, and the everything is about courage, honor and war? i mean the highest officers in the viking army where also the best equipped en best trained warriors, just like the dremora. apparantly, even a part of their names and titles are in norse.
- Interesting. The Nord culture is obviously supposed to be Viking-like. Did Vikings have rigid castes? AThousandYoung 20:04, 5 December 2010 (UTC)
Racial Characteristics?
The page mentions how the Dremora can be made playable with the construction set, and there are mods out there that make them playable without it. Do they have any bonuses to stats,skills, or attributes? Somehow I doubt that they do, but it's worth asking.
- Their stats can be found here, though I don't know if the mods modify their stats or bonuses.--S'drassaT2M 00:58, 27 November 2009 (UTC)
Armored Dremora robe
Is it true that the Dremora robes that the Dremora mages wear are actually heavy armor? — Unsigned comment by Sayonara (talk • contribs) on 15 January 2010
- See this section. It's indeed true, possibly to give the Dremora Mages some protection against physical attacks or to deliberately reduce their spell effectiveness (or both). --Timenn-<talk> 16:10, 15 January 2010 (UTC)
Weird attitude to murder/assault??
I find this oddly disturbing:
"... due to a glitch, if most NPCs never see you, and therefore never enter combat mode, it is technically a crime to hit or kill them; Dremora are a unique exception."
I know it's a game but I still find this disturbing, the author of this is probably referring to hostiles which would attack if they saw you, but still... why is this a glitch? It seems perfectly consistent with other laws of Cyrodiil, and likely deliberate choice not a glitch. If someone hasn't seen you, hasn't hit you, hasn't aggressed against you or anyone else in any way, OF COURSE it would be a crime to hit or kill them. It seems perfectly reasonable to me that taking the first shot against any NPC that hasn't entered combat would be a crime in Cyrodiil. And also, that Dremora would be a unique exception as the only NPC race that's also a daedra, authorities would be fine with you stabbing a Dremora that hasn't seen you. Procrastinator 04:06, 18 March 2010 (UTC)
- It is considered a glitch because you receive a bounty for a character that is flagged as "hostile", even though that character would try to kill you if he/she did see you. And Dremora are considered an exception because they fall under the NPC category. It would not make sense, from a gamer perspective, to receive a crime bounty for attacking one hostile character (which has not detected you) but not receive a crime bounty for attacking another hostile character (which has also not detected you). Darkdoom227 05:18, 18 March 2010 (UTC)
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- Actually, in my experience, you will get an increase in your "assaults" statistic, but you won't get a bounty. I had a thief character awhile back with 100 sneak, who could sometimes manage to kill without the enemy becoming aware that they were under attack (more normally, they would become suspicious, but not enter battlemode). It's been awhile since I played him, but that's what I remember happening. If that's true, then the reason it's a glitch would be its inconsistency. I think that it makes perfect sense for the laws of Cyrodil to only apply to citizens of Cyrodil, and especially not to enemy soldiers. --Um the Muse 75.163.142.39 00:52, 28 March 2010 (UTC)
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- You are correct, you get an assault statistic but not a bounty. And you don't get assault nor a bounty for Dremora. But I think this makes perfect sense and neither of these parts of game mechanics is a glitch... Unless it is a glitch because you commit an assault without receiving a bounty?Procrastinator
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Daedric Archery Kit
It seems as though none of the many varietys of dremora carry Daedric Bows and Arrows... Yes I realise that I can find them on bandits, but just wondering... Wurm 07:08, 24 April 2010 (UTC)
- According to the article, none of them do. Even the Valkynaz dremora only carry heavy dremora bows and barbed arrows. Vesna 07:13, 24 April 2010 (UTC)
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- Thanks Wurm 22:36, 26 April 2010 (UTC)
- are you sure? i encountered many valkynaz who carry daedric bow. CS also shows the same result. they don't have daedric arrow however.
- Thanks Wurm 22:36, 26 April 2010 (UTC)
Feydnaz (Continued)
Can I make a section on the Feydnaz group? They seem to be elite guards - as they guard the Great Gate. Plus they have a mage and a warrior type I've seen - possibly an archer too. --Arch-Mage Matt Did I Do That? 19:41, 1 September 2010 (UTC)
- I imagine that was Timenn's idea when he was redoing the page so go for it. Basically, that entire bottom section needs reformatting into the same (rather good) style of the rest of the page. rpeh •T•C•E• 19:57, 1 September 2010 (UTC)
Kynreeve & Kynval Archers
Do they completely stop spawning after reaching a certain level? I'm trying to find one to get a regular Dremora Bow to complete my item collection and I can't seem to find one.
I tried Oblivion World 1 a few times to see if I can get one of the three archers on the bridge to spawn as one but they aren't showing up...only the 3 highest leveled ones. — Unsigned comment by 74.136.36.146 (talk) on 2 November 2010
- They don't stop appearing but the higher-level Dremora mean that the chance of a lower-level one appearing is reduced. It's just luck. rpeh •T•C•E• 07:26, 2 November 2010 (UTC)
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- Okay, thanks. — Unsigned comment by 74.136.36.146 (talk) at 09:58 on 2 November 2010
Dremora Wrong Dialogue
Just now, I was at the Oblivion Gate near Fort Sutch. I went inside to explore it. After a bit I found a tower. I went in and a Dremora started attacking me. I used a Charm spell I have (100 points for 30 seconds) and yielded to him. He accepted. I went into dialogue with him and instead of the usual Dremora greeting, the subtitles read "I hope I can help" but he said nothing and his lips didn't move. He was acting like a normal person. I could persuade him (still no voice) and ask him about rumors (still no voice, he talked about Imps (Imps. I hate em. Little burglers flying around, tossing fireballs at you.). Any ideas? --Rigas Papadopoulos • Talk • Deeds • 13:47, 23 November 2010 (UTC)
- Was he the one guarding the Sigil Stone? What kind of Dremora was he? AThousandYoung 20:09, 5 December 2010 (UTC)
Well, what does Valen have to say about it?
Seriously, what the heck does Valen Dreth say to you in the first dungeon if you play as a Dremora?? lɹıƃoɹʎdsolʇ 16:22, 27 December 2010 (UTC)
- Says nothing to me. --Rigas Papadopoulos • Talk • Deeds • 16:53, 27 December 2010 (UTC)
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- I have UOP, which should have fixed it, but it doesn't. --Rigas Papadopoulos • Talk • Deeds • 18:08, 27 December 2010 (UTC)
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- Alright. Thanks. lɹıƃoɹʎdsolʇ 16:29, 28 December 2010 (UTC)
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playing as dremora
When playing as dremora, do other daedra and dremora still attack you or are they non-hostile Secret Chief 19:07, 12 January 2011 (UTC)
- They will still attack. Their hostility is not based upon race reaction, but upon faction. Even a mod adding a high boost from Dremora to Dremora disposition, it would still be difficult to make them stop attacking you (renown would help) ~ Dwarfmp 19:11, 12 January 2011 (UTC)
Dremora leveled lists
Where is a list showing the probability that the dremora is a warrior, a mage, or a archer? I want the archers bow and arrows but can not find one except the fixed dremora scout in kvatch oblivion world
Glitch
Hey im playing the Xbox 360 GOTY Edition and when dremora summon a creature Instead of the normal animation their is a black cylinder around it has this happend to anyone else?Madman 20:58, 21 July 2011 (UTC)
- Yes, this has happened to me a few times lately. I have the regular Xbox version with SI and KotN installed from their own disc. It seems to be because the spellcasting animation for their summons isn't loading properly. Reloading fixes it, even on a save where it has already occurred, so I just generally ignore it. It also might help to periodically clear the cache by holding the A button down while the game loads. EmmBee 01:41, 13 August 2011 (UTC)
Test Mage
Well, I just found two strange Dremora not listed here in Random Oblivion World 1. They were called simply Test Mage but in fact they were archers. Their armor could not be looted and one of them actually seemed to be female, so I am supposing they are equivalent to Markynaz archers. The most remarkable thing about them was that they weren't able to shoot their arrows properly. The shooting animation kept restarting frantically, and the result was a quickly vibrating bow and no arrows shot. Occasionally they would manage to shoot an arrow, but only right after running and stopping. I am level 38 and I am sure this was in Random Oblivion World 1, in a random gate (not the gate outside Bravil), and it was not related to any quest. I am playing on the non-GotY PS3 version, so no mods except for Knights of the Nine. So, is this a strange glitch or are those Test Mages actually intended to be in the game?Nadieeee 19:44, 4 September 2011 (UTC)
- According to my check in the CS, with and without KotN and SI, there is no NPC, or anything at all actually, named Test Mage. I would say that it could be cause by a damaged disc, but that wouldn't create a new name for it...one that made sense anyway. But my version is the newest, so it could have been patched I suppose. I find it unlikely though that the devs would have forgotten to remove a Test object, but they are just people... --DKong27 Tk Ctr Em 20:02, 4 September 2011 (UTC)
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- Now this is strange... the only explanation I can think of is that it only happens in the Spanish version of the game (that's the one I am playing) , as the Dremora are called "Test Mage" in English... I suppose maybe they have another name in other vesions of the game, or it was one of quite a lot translation errors... although that would not explain their faulty shooting behaviour. Thanks for checking anyway.Nadieeee 20:56, 4 September 2011 (UTC)
Glitches list.
Could it be possible to add "Glitches" as another section of this article? I think that the glitch I added earlier is too noteworthy to pass up. Besides, the Golden Saint and Dark Seducer pages mention their permanent summon glitches, so why can't the Dremora glitch have a mention? If you need proof, I can place a link to the video that introduced me to this glitch. 69.210.37.206 00:52, 26 January 2012 (UTC)
EDIT: I'm placing it in the "Notes" section for now. 69.210.37.206 00:59, 26 January 2012 (UTC)
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