Oblivion:Horn Cave
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# of Zones | 3 | ||
Occupants | |||
Bandit Enemies, Monster Enemies | |||
Console Location Code(s) | |||
HornCaveExterior, HornCave, HornCave02, HornCave03 | |||
Region | |||
Great Forest | |||
Location | |||
South of the Imperial City, on the Green Road southeast of Pell's Gate |
Horn Cave is a medium-sized cave south of the Imperial City containing bandits and monsters. It contains three zones: Horn Cave, Horn Cave Still Pools, and Horn Cave Grottoes.
Notes[edit]
- The first zone in this dungeon contains one of the many drunken goblins found throughout Cyrodiil.
- This cave contains 5 Cairn Bolete plants and 24 Wisp Stalk plants.
Bugs[edit]
- In the first zone, you can find a key called Horn Cave Storage Key, but it does not open anything.
- The Unofficial Oblivion Patch, version 3.0.0, addresses this issue. The key now opens all of the locked doors and chests in the cave.
Exterior[edit]
- The exterior is located at coordinates: Tamriel 6, 4
- This location's map marker (M on map) is named Horn Cave (editor name HornCaveMapMarker). The entrance door is SE of the marker, 40 feet away.
- The following plants can be found near the entrance: 20 Fly Amanita plants, 1 Green Stain Cup plant, 23 Monkshood plants, 1 Primrose plant, and 3 Summer Bolete plants
Zone 1: Horn Cave[edit]
The bandit inhabitants seem to occupy themselves with enology, as there are many bottles of Surilie Brothers Wine and several tools for winemaking in this zone. Door Out opens to the sight of a small table holding ale, cheap wine, and a fur helmet. Straight ahead is an intersection which may be guarded by an enemy. Proceeding forward up the slope leads to an encounter with a Bandit Hedge Wizard, while heading south leads to the rest of the zone. Avoid the Tripwire trigger at H and at the next intersection head north, passing a series of wine racks with 41 bottles of Surilie Brothers Wine and 1 bottle of cheap wine. The next room holds up to two enemies, a wine press, and two tables. On the tables you will find 38 gold coins and a sack (k) containing the Horn Cave Cellar Key.
Backtrack to the trap and unlock the wooden door at J with the key. At the next intersection, pick open the lock on the northern door at I, defeat the nearby enemy, and loot the large chest (k) for the Horn Cave Storage Key, even if it is useless (see the notes section). A drunken goblin (K) apparently found its way into this small room and died from drinking; 10 more bottles of Surilie Brothers Wine and 1 of cheap wine are near the goblin and scattered in the area. Head either north to door C or south to the trapdoor at D (on which lies an iron dagger); both are locked and lead to the same zone, Horn Cave Still Pools.
Occupants:
- 1-4 Bandit Enemies (each 50% probability melee Bandit, 25% archer Bandit, 12.5% Dog, 12.5% Nuisance Animal)
- 1 Bandit Hedge Wizard
- 1 Monster Enemy (each 80% probability Monster, 20% Rat)
- 1 Nuisance Animal
Treasure:
- 1 Large Chest (contains Horn Cave Storage Key; non-respawning) at location k on map
- 1 Sack (contains Horn Cave Cellar Key; non-respawning) at k
- The other following items will always be found: 1 Fur Helmet, 38 Gold, and 1 Iron Dagger
Traps:
- 2 Swinging Mace traps at location G on map
- 1 Tripwire trigger at H
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at Out) leads outside
- 2 doors (at D and C) lead to the zone Horn Cave Still Pools (D opened by Horn Cave Cellar Key)
- 2 Wood Doors at I and J (both locked, J opened by Horn Cave Cellar Key)
Other:
- 1 Dead Goblin (may carry a lockpick) at location K on map
Zone 2: Horn Cave Still Pools[edit]
Depending on your choice of route in the previous zone, you will arrive from either door D or C. Regardless, make sure to loot the four minor loot chests in the northern area (green dots on map; two are underwater) and make a choice: either proceed through the underwater tunnel to door E, which provides early access to the third zone, or head south for a more thorough exploration of the zone. If you choose the latter, you will soon find yourself in another large room with a minor loot chest, another pool of water, and a wider tunnel leading south. Investigate the small chamber west of the tunnel and its minor loot chest, but make sure to avoid the Pressure Plate trigger at G and the Swinging Mace trap at H it releases. Backtrack to the tunnel and continue south to a room with a final minor loot chest and door F, leading to Horn Cave Grottoes.
Occupants:
- 7-8 Monster Enemies (each 80% probability Monster, 20% Rat)
- 2 Nuisance Animals
Treasure:
- 1 Chest 01
- 2 Chests 02 (both locked)
- 4 Chests 03
- The following plants will always be found: 4 Cairn Bolete plants and 9 Wisp Stalk plants
Traps:
- 1 Pressure Plate trigger at location G on map
- 2 Swinging Mace traps at H
Doors and Gates:
- There are four doors in/out of this zone
- 2 doors (at D and C) lead to the zone Horn Cave
- 2 doors (at E and F) lead to the zone Horn Cave Grottoes
Zone 3: Horn Cave Grottoes[edit]
Once again, depending on your choices in the previous zone, you will arrive from either door E (northern area) or door F (southern area). Luckily, Horn Cave Grottoes is fairly linear, so keep an eye on your map and make sure to search the three minor loot chests in the large southeastern room and fight the opposition. Note the Cave In trap at T, which can be avoided altogether by staying in the northernmost tunnel, and claim the contents of the minor loot chest in the northernmost room. Finally, backtrack through door E or F (the former offers the fastest way back to the first zone) to Horn Cave Still Pools.
Occupants:
Treasure:
- 1 Chest 02 (locked)
- 2 Chests 03
- 1 Chest 04
- The following plants will always be found: 1 Cairn Bolete plant and 15 Wisp Stalk plants
Traps:
- 1 Cave In trap at location T on map
Doors and Gates:
- There are two doors (at E and F) in/out of this zone, both leading to the zone Horn Cave Still Pools