Oblivion:Crusader's Relics

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The Crusader's Relics on their stand

Crusader's Relics[edit]

For all of the possible armor items, there is both a heavy armor and a light armor version. The type of armor you will get is determined during the quest The Shrine of the Crusader and is dependent on your armor skills at that time. A character with higher Heavy Armor skill level than Light Armor skill level will get the heavy armor version of all items; a character with higher light armor skill level will get the light armor version of all items. In the event both of your armor skills are equal you will get the heavy version.

These relics (both armor and weapons) can be equipped only if your Infamy remains at 1 or less. This restriction remains in place even after the entire Knights of the Nine questline is completed. (The only exception is if you duplicate the Relics).

If you do one evil act, increasing your infamy to 1, you will receive a warning:

"Beware! The gods have taken note of your crimes! Do not continue down this path or you will be unfit to wield the Crusader's Relics."

If your infamy increases above 1, you will receive a warning:

"Your crimes have made you unfit to wield the Crusader's Relics. Walk the Pilgrim's Way to repent of your sins and once again seek the favor of the gods."

Any Crusader's Relics that you had equipped will be automatically unequipped; an attempt to re-equip them will cause a similar warning to appear. You must redo the Pilgrimage in order to be able to clear your infamy.

Equipping all six pieces of armor grants you the ability Holy Aura which includes Shield 5 pts on Self and Umaril's Bane. Umaril's Bane effectively weakens Umaril, reducing his Agility, Luck, and Strength attributes by 60 pts each and his Blade skill by 50 pts. The details of how this curse is implemented are somewhat odd. In reality, Umaril's Bane is an empty scripted effect, included just to make an entry appear in your list of effects. A separate script enables the effect, and actually works in reverse: Umaril's base values of Agility, Luck, and Strength are all low (5 to 35, depending on your level). Normally, these values are all fortified by 60 pts; Umaril's Bane turns off the ability that causes the values to be fortified.

Another scripted side-effect of the Crusader's Relics is Crusader's Bane. If you hit Umaril with either the Mace of the Crusader or the Sword of the Crusader while in the physical plane (but not in the spiritual plane), Umaril is inflicted with a 5 second 83% Weakness to Fire.

The 1-6 level heavy armor is equivalent to iron quality armor in weight and rating; the health is twice that of normal iron. The 7-10 level is generally equivalent to dwarven, but again with extra health. Similarly, 11-15 is generally orcish, 16-20 is ebony, and 21+ has daedric statistics.

The Armor Stand in the room under the Priory of the Nine is actually much more than simply a display stand. Placing the Relics on it will recharge them, repair the items to 100% durability (even if they had been repaired to 125%, so you can use this as a free way of increasing your Armorer skill once you reach 75) and most importantly they convert the items into their level-appropriate variants, i.e. if you got the items at level 5, but are now level 25, placing them on the stand then removing them will mean you now have the level 21+ equivalents of the same items.

Despite being of Divine origin, Crusader's Relics cannot be given to Martin instead of Armor of Tiber Septim during the quest Blood of the Divines.

While obtaining either version of all the Relics is required to complete the quest, none are marked as Quest Items or are actually required during the final confrontation with Umaril.

Boots of the Crusader[edit]

The Boots of the Crusader (also known as the Boots of Kynareth) are obtained from Kynareth's Grotto during the quest Nature's Fury.

Equipping these boots also grants you the ability Woodland Grace (which makes you a member of the hidden "NDPredators" faction, with a rank of 0, "One With Nature"). This effectively means that most natural creatures (specifically Wolf, Black Bear, Brown Bear, Boar, Timber Wolf, and Mountain Lion) will not attack you. Only natural animals, not monsters, are affected by the boots. You can still attack any animals; when attacking a creature affected by Woodland Grace, it will become hostile after the first hit (unlike summoned creatures, which require 3 hits). Also, they will unfortunately still attack your horse (although not Shadowmere), so you must still be wary of wild animals while riding through Tamriel. If while wearing the boots you come into the sight of a natural creature and remove the boots the creature will immediately become hostile. Putting the boots back on will not restore the animal to a non-hostile state.

The heavy armor version of these boots has a minor bug: instead of always receiving the best boots for your level, there is a 50% chance of receiving the boots from one level lower. For example, high level (>20) characters have a 50% chance of receiving the level 16-20 version of the boots, and a 50% chance of receiving the correct level 21+ version of the boots. This bug affects the boots both when you first acquire them and also later if you use the Armor Stand to repair the boots or increase their level. Once you have the Armor Stand, it can be fixed by repeatedly putting the boots back on the stand and retrieving them until you receive the correct version for your level. This bug does not affect the light armor version of the boots.

Creator: Kynareth

Heavy Armor Version
Boots of the Crusader
  • Editor ID: NDArmorHeavyBoots#
  • Type: Boots (Heavy Armor)
Object ID Level Weight Health Value Armor Rating Effects
OB-icon-armor-Boots of the Crusader.png xx000ECF 1-6 9 300 300 4 Fortify Restoration 2 pts
xx000EC7 7-10 12 800 400 5 Fortify Restoration 3 pts
xx000EC1 11-15 13.5 900 450 5.5 Fortify Restoration 4 pts
xx000EBB 16-20 15.75 375 550 6 Fortify Restoration 5 pts
xx000EB5 21+ 18 1650 700 7.5 Fortify Restoration 6 pts
Light Armor Version
  • Editor ID: NDArmorLightBoots#
  • Type: Boots (Light Armor)
Object ID Level Weight Health Value Armor Rating Effects
OB-icon-armor-Boots of the Crusader.png xx000EAF 1-6 1.5 160 300 2.5 Fortify Restoration 2 pts
xx000EA9 7-10 2 205 400 3 Fortify Restoration 3 pts
xx000EA3 11-15 3.3 360 500 3.5 Fortify Restoration 4 pts
xx000E9D 16-20 3.9 660 600 4 Fortify Restoration 5 pts
xx000E97 21+ 4.5 975 700 5 Fortify Restoration 6 pts

Cuirass of the Crusader[edit]

Obtained from Priory of the Nine during the quest Priory of the Nine.

Creator: Akatosh or Mara

Heavy Armor Version
Cuirass of the Crusader
  • Editor ID: NDArmorHeavyCuirass#
  • Type: Cuirass (Heavy Armor)
Object ID Level Weight Health Value Armor Rating Effects
OB-icon-armor-Cuirass of the Crusader.png xx000ECE 1-6 30 600 7050 10 Fortify Health 15 pts
Fortify Restoration 2 pts
Resist Normal Weapons 15%
xx000EC6 7-10 40 1200 7600 12.5 Fortify Health 18 pts
Fortify Restoration 3 pts
Resist Normal Weapons 15%
xx000EC0 11-15 45 1800 8150 13.75 Fortify Health 21 pts
Fortify Restoration 4 pts
Resist Normal Weapons 15%
xx000EBA 16-20 52.8 2700 8700 15 Fortify Health 24 pts
Fortify Restoration 5 pts
Resist Normal Weapons 15%
xx000EB4 21+ 60 4000 9250 18.75 Fortify Health 27 pts
Fortify Restoration 6 pts
Resist Normal Weapons 15%
Light Armor Version
  • Editor ID: NDArmorLightCuirass#
  • Type: Cuirass (Light Armor)
Object ID Level Weight Health Value Armor Rating Effects
OB-icon-armor-Cuirass of the Crusader.png xx000EAE 1-6 35 320 7050 6.25 Fortify Health 15 pts
Fortify Restoration 2 pts
Resist Normal Weapons 15%
xx000EA8 7-10 9 305 7600 8 Fortify Health 18 pts
Fortify Restoration 3 pts
Resist Normal Weapons 15%
xx000EA2 11-15 11 720 8150 8.75 Fortify Health 21 pts
Fortify Restoration 4 pts
Resist Normal Weapons 15%
xx000E9C 16-20 13 1280 8700 10 Fortify Health 24 pts
Fortify Restoration 5 pts
Resist Normal Weapons 15%
xx000E96 21+ 15 2200 9250 12.5 Fortify Health 27 pts
Fortify Restoration 6 pts
Resist Normal Weapons 15%

PC Only This bug is fixed by the Unofficial Oblivion DLC Patches.

Gauntlets of the Crusader[edit]

Obtained from the Chapel of Stendarr in Chorrol during the quest Stendarr's Mercy. Equipping the Gauntlets also grants you the ability to cast the lesser power Merciful Touch: Restore Health 50 pts on touch for a base Magicka cost of 25 (instead of 149).

Creator: Stendarr

Heavy Armor Version
Gauntlets of the Crusader
  • Editor ID: NDArmorHeavyGauntlets#
  • Type: Gauntlets (Heavy Armor)
Object ID Level Weight Health Value Armor Rating Effects
OB-icon-armor-Gauntlets of the Crusader.png xx000ECD 1-6 6 300 1350 4 Fortify Restoration 5 pts
Resist Disease 50%
xx000EC5 7-10 8 600 1450 5 Fortify Restoration 6 pts
Resist Disease 50%
xx000EBF 11-15 9 900 1550 5.5 Fortify Restoration 7 pts
Resist Disease 50%
xx000EB9 16-20 10.5 1375 1650 6 Fortify Restoration 8 pts
Resist Disease 50%
xx000EB3 21+ 12 2000 1750 7.5 Fortify Restoration 9 pts
Resist Disease 50%
Light Armor Version
  • Editor ID: NDArmorLightGauntlets#
  • Type: Gauntlets (Light Armor)
Object ID Level Weight Health Value Armor Rating Effects
OB-icon-armor-Gauntlets of the Crusader.png xx000EAD 1-6 1.5 160 1350 2.5 Fortify Restoration 5 pts
Resist Disease 50%
xx000EA7 7-10 1.8 205 1450 3.0 Fortify Restoration 6 pts
Resist Disease 50%
xx000EA1 11-15 2.2 360 1550 3.5 Fortify Restoration 7 pts
Resist Disease 50%
xx000E9B 16-20 2.6 660 1650 4.0 Fortify Restoration 8 pts
Resist Disease 50%
xx000E95 21+ 3 1000 1750 5.0 Fortify Restoration 9 pts
Resist Disease 50%

Greaves of the Crusader[edit]

Obtained from Lathon during the quest The Faithful Squire. Equipping the greaves also grants you the ability to cast the lesser power Blessing of the Eight: Shield 20% for 60 seconds on touch, for a magicka cost of 25 (instead of 124).

Creator: Akatosh or Mara

Heavy Armor Version
Greaves of the Crusader
  • Editor ID: NDArmorHeavyGreaves#
  • Type: Greaves (Heavy Armor)
Object ID Level Weight Health Value Armor Rating Effects
OB-icon-armor-Greaves of the Crusader.png xx000ECC 1-6 18 450 800 6 Fortify Restoration 2 pts
Fortify Destruction 5 pts
xx000EC4 7-10 24 600 1000 7.5 Fortify Restoration 3 pts
Fortify Destruction 6 pts
xx000EBE 11-15 27 1350 1200 8.25 Fortify Restoration 4 pts
Fortify Destruction 7 pts
xx000EB8 16-20 31.5 2125 1400 9 Fortify Restoration 5 pts
Fortify Destruction 8 pts
xx000EB2 21+ 36 3025 1600 11 Fortify Restoration 6 pts
Fortify Destruction 9 pts
Light Armor Version
  • Editor ID: NDArmorLightGreaves#
  • Type: Greaves (Light Armor)
Object ID Level Weight Health Value Armor Rating Effects
OB-icon-armor-Greaves of the Crusader.png xx000EAC 1-6 4.5 240 800 3.75 Fortify Restoration 2 pts
Fortify Destruction 5 pts
xx000EA6 7-10 5.4 300 1000 4.00 Fortify Restoration 3 pts
Fortify Destruction 6 pts
xx000EA0 11-15 6.6 360 1200 5.25 Fortify Restoration 4 pts
Fortify Destruction 7 pts
xx000E9A* 16-20 7.8 990 8700 6 Fortify Health 24 pts
Fortify Restoration 5 pts
Resist Normal Weapons 15%
xx000E94 21+ 9 1000 1600 7.5 Fortify Restoration 6 pts
Fortify Destruction 9 pts

* This version of the greaves accidentally has the cuirass' enchantment.

Helm of the Crusader[edit]

Obtained from Vanua during the quest The Shrine of the Crusader. Equipping the Helmet also grants you the ability to cast the lesser power Serene Beauty: Calm up to Level 25 for 10 seconds on touch, for a base magicka cost of 25 (instead of 170).

Creator: Dibella

Heavy Armor Version
Helm of the Crusader
  • Editor ID: NDArmorHeavyHelmet#
  • Type: Helmet (Heavy Armor)
Object ID Level Weight Health Value Armor Rating Effects
OB-icon-armor-Helm of the Crusader.png xx000ECB 1-6 0 300 2800 4 Fortify Restoration 2 pts
Fortify Personality 25 pts
xx000EC3 7-10 8 600 2900 5 Fortify Restoration 3 pts
Fortify Personality 25 pts
xx000EBD 11-15 9 900 3000 5.5 Fortify Restoration 4 pts
Fortify Personality 25 pts
xx000EB7 16-20 10.5 1375 3050 6 Fortify Restoration 5 pts
Fortify Personality 25 pts
xx000EB1 21+ 12 2000 3200 7.5 Fortify Restoration 6 pts
Fortify Personality 25 pts
Light Armor Version
  • Editor ID: NDArmorLightHelmet#
  • Type: Helmet (Light Armor)
Object ID Level Weight Health Value Armor Rating Effects
OB-icon-armor-Helm of the Crusader.png xx000EAB 1-6 7 160 2800 2.5 Fortify Restoration 2 pts
Fortify Personality 25 pts
xx000EA5 7-10 1.8 205 2900 3 Fortify Restoration 3 pts
Fortify Personality 25 pts
xx000E9F 11-15 2.2 375 3000 3.5 Fortify Restoration 4 pts
Fortify Personality 25 pts
xx000E99 16-20 2.6 660 3100 4 Fortify Restoration 5 pts
Fortify Personality 25 pts
xx000E93 21+ 3 1375 3200 5 Fortify Restoration 6 pts
Fortify Personality 25 pts

PC Only This bug is fixed by the Unofficial Oblivion DLC Patches.