Morrowind Mod:Rotate

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Rotate
RotateWorld

                Rotate,      Axis, Angle/sec
                RotateWorld, Axis, Angle/sec

       Where:   Axis      = The world or object axis to rotate about (X, Y, or Z).
                Angle/sec = The rotation speed to rotate the object (degrees per second).

        Type:   Movement

     Returns:   none

     Example:   Rotate, X, 0.5
                "Act_banner_Khuul"->RotateWorld, Z, 1

     Scripts:   float
                BarDoor

Rotates the object along the specified world (RotateWorld) or object (Rotate) axis at the specified number of degrees per second. To be used properly, the function should be called continuously while rotation is desired, for example:

begin test_RotateScript
        short RotatingItem

        if ( OnActivate == 1 )
                if ( RotatingItem == 0 )
                        set RotatingItem to 1
                else
                        set RotatingItem to 0
                endif
        endif

        if ( RotatingItem == 1 )
                RotateWorld, Z, 0.5
        endif
end

which should start rotating an object up when it is activated and stop when it is activated again.