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The Morrowind.ini is the file that stores many editable settings. These are settings that the average player would generally not need to change. Each setting is grouped into one of several sections. The start of a new section is designated like this:
[General]
Every setting is in the Name=Value format. A setting beginning with a semi-colon have been commented out. This means that the game will skip these when loading the Morrowind.ini file. The semi-colon can also be used to create comments.
The following sections list all of the settings and .ini sections found in a Morrowind.ini file with Morrowind, Tribunal, and Bloodmoon installed. Commented lines are also listed.
General Sections[edit]
General[edit]
Name |
Default Value |
Description |
;Test TES 0 |
morrowind.esm |
;Starting Cell |
Pelagiad |
;Starting Grid X |
0 |
;Starting Grid Y |
0 |
Show FPS |
0 |
Setting this to 1 displays FPS on top right corner |
Max FPS |
240 |
This is the FPS limiter. Probably should be lowered to 60 or equal to the monitor refresh rate. Too high values causes mouse clicks not regestering or in some cases stuttering |
TryArchiveFirst |
0 |
Tells the game where to look for meshes, textures etc.
-1 = Looks for meshes, textures etc only in Data Files folder and not in BSAs
0 = Looks for meshes, textures etc in both Data Files folder and BSAs, and loads the newer of the two ( preferable )
1 = Looks for meshes, textures etc only in BSAs
|
SkipProgramFlows |
0 |
DontThreadLoad |
0 |
By default the cells are loaded on separate thread. Setting this to 1 avoids that. Might decrease stuttering in cells but takes longer to load cells |
ThreadPriority |
-1 |
ThreadSleepTime |
4 |
Clip One To One Float |
1 |
Flip Control Y |
0 |
SkipKFExtraction |
1 |
PC Footstep Volume |
0.7 |
Disable Audio |
0 |
Background Keyboard |
0 |
Enables or Disables alt-tabbing out of game. 0 = Disabled, 1 = Enabled. |
Use Joystick |
0 |
Joystick X Turns |
0 |
Joystick Look Up/Down |
6 |
Joystick Look Left/Right |
3 |
Create Maps Enable |
0 |
Screen Shot Enable |
0 |
Enables or disables taking screenshots. 0 = disabled, 1 = enabled. |
Screen Shot Base Name |
ScreenShot |
Sets the standard name that all screenshots will use. For example, Screenshot1, Screenshot23, etc. |
Screen Shot Index |
0 |
Beta Comment File |
N/A |
Interior Cell Buffer |
10 |
This is the maximum number of Interior cells loaded in RAM. Makes interior cells load faster if you already visited in the game session. |
Exterior Cell Buffer |
32 |
Same as Interior Cell Buffer but for Exterior Cells. Lower the Cell Buffers if you have less RAM, but it makes loading of already visited cells slower. |
Number of Shadows |
6 |
Maximum Shadows Per Object |
1 |
MaintainImportedDialogueOrder |
0 |
ExportDialogueWithHyperlinks |
0 |
UseExistingTempFile |
0 |
CanMoveInfosWhileFiltered |
0 |
Editor Starting Cell |
N/A |
Editor Starting Pos |
0.000000,0.000000,16384.000000 |
Editor Starting Dir 0 |
1.000000,0.000000,0.000000 |
Editor Starting Dir 1 |
0.000000,-0.000000,1.000000 |
Editor Starting Dir 2 |
0.000000,-1.000000,-0.000000 |
Subtitles |
1 |
Enables or Disables Subtitles when an actor speaks. 0 = Disabled, 1 = Enabled |
ShowHitFader |
1 |
Enables or Disables the red Fade effects around player when plyer gets hit. 0 = Disabled, 1 = Enabled |
Werewolf FOV |
100 |
Entry added by Bloodmoon. Sets the FOV when in Werewolf mode. |
LightAttenuation[edit]
Inventory[edit]
Name |
Default Value |
Description |
Travel Siltstrider Red |
238 |
Color of travel line for Silt Strider |
Travel Siltstrider Green |
230 |
Travel Siltstrider Blue |
30 |
Travel Boat Red |
30 |
Color of travel line for Boat |
Travel Boat Green |
30 |
Travel Boat Blue |
230 |
Travel Magic Red |
230 |
Color of travel line for Guild Guides travel |
Travel Magic Green |
30 |
Travel Magic Blue |
30 |
Show Travel Lines |
0 |
Enables or Disables travel lines. 0 = Disabled, 1 = Enabled.
For example, after you've traveled from Seyda Neen to Vivec via Silt Strider, a line connecting Seyda Neen and Vivec will appear on the in-game map.
Note that there is no way to remove these lines once they are marked
|
CopyProtectionStrings[edit]
Name |
Default Value |
Description |
No CDROM Message |
Unable to find a CD-ROM/DVD drive on this computer. |
These are the messages that appear in the dialogue boxes when no CD could be found. These are unused in later digital releases of the game. |
No CDROM Title |
CD-ROM Drive Not Found |
Enter CD Message |
Insert the Morrowind CD into any CD-ROM/DVD drive. |
Enter CD Title |
Morrowind CD Not Found |
Name |
Default Value |
Description |
Company Logo |
bethesda logo.bik |
These point to the video files that play during startup, on the main menu, and when a new game has been started. |
Morrowind Logo |
mw_logo.bik |
New Game |
mw_intro.bik |
Loading |
mw_load.bik |
Options Menu |
mw_menu.bik |
CharGen[edit]
Question 1[edit]
Name |
Default Value |
Description |
Question |
On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long. |
AnswerOne |
Draw your dagger, mercifully ending its life with a single thrust? |
AnswerTwo |
Use herbs from your pack to put it to sleep? |
AnswerThree |
Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before? |
Sound |
Vo\Misc\CharGen QA1.wav |
Question 2[edit]
Name |
Default Value |
Description |
Question |
One summer afternoon your father gives you a choice of chores. |
AnswerOne |
Work in the forge with him casting iron for a new plow? |
AnswerTwo |
Gather herbs for your mother who is preparing dinner? |
AnswerThree |
Go catch fish at the stream using a net and line? |
Sound |
Vo\Misc\CharGen QA2.wav |
Question 3[edit]
Name |
Default Value |
Description |
Question |
Your cousin has given you a very embarassing [sic] nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush. |
AnswerOne |
Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time. |
AnswerTwo |
Make up a story that makes your nickname a badge of honor instead of something humiliating. |
AnswerThree |
Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson. |
Sound |
Vo\Misc\CharGen QA3.wav |
Question 4[edit]
Name |
Default Value |
Description |
Question |
There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not. |
AnswerOne |
This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind. |
AnswerTwo |
Loyal followers to the King have nothing to fear from a Telepath. It is important to have a method of finding assassins and spies before it is too late. |
AnswerThree |
In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime. |
Sound |
Vo\Misc\CharGen QA4.wav |
Question 5[edit]
Name |
Default Value |
Description |
Question |
Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items. |
AnswerOne |
Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake? |
AnswerTwo |
Decide to put the extra money to good use and purchase items that would help your family? |
AnswerThree |
Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway? |
Sound |
Vo\Misc\CharGen QA5.wav |
Question 6[edit]
Name |
Default Value |
Description |
Question |
While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet. |
AnswerOne |
Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner? |
AnswerTwo |
Leave the bag there, knowing that it is better not to get involved? |
AnswerThree |
Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble? |
Sound |
Vo\Misc\CharGen QA6.wav |
Question 7[edit]
Name |
Default Value |
Description |
Question |
Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing. |
AnswerOne |
Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt? |
AnswerTwo |
Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future? |
AnswerThree |
Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning? |
Sound |
Vo\Misc\CharGen QA7.wav |
Question 8[edit]
Name |
Default Value |
Description |
Question |
Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her. |
AnswerOne |
Position yourself between the pipe and your mother? |
AnswerTwo |
Grab the hot pipe and try to push it away? |
AnswerThree |
Push your mother out of the way? |
Sound |
Vo\Misc\CharGen QA8.wav |
Question 9[edit]
Name |
Default Value |
Description |
Question |
While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it. |
AnswerOne |
Drop the sweetroll and step on it, then get ready for the fight? |
AnswerTwo |
Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you? |
AnswerThree |
Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader? |
Sound |
Vo\Misc\CharGen QA9.wav |
Question 10[edit]
Name |
Default Value |
Description |
Question |
Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry. |
AnswerOne |
Rush to the town's aid immediately, despite your lack of knowledge of the circumstances? |
AnswerTwo |
Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved? |
AnswerThree |
Rush to the man's aid immediately, despite your lack of knowledge of the circumstances? |
Sound |
Vo\Misc\CharGen QA10.wav |
Weather[edit]
Weather[edit]
Weather Clear[edit]
Weather Cloudy[edit]
Weather Foggy[edit]
Weather Overcast[edit]
Weather Rain[edit]
Weather Thunderstorm[edit]
Weather Ashstorm[edit]
Weather Blight[edit]
Weather Snow[edit]
Weather Blizzard[edit]
PixelWater[edit]
Name |
Default Value |
Description |
Model 0 |
BloodSplat.nif |
Model used for blood mesh |
Model 1 |
BloodSplat2.nif |
Model 2 |
BloodSplat3.nif |
Texture 0 |
Tx_Blood.tga |
Textures used for blood mesh |
Texture 1 |
Tx_Blood_White.tga |
Texture 2 |
Tx_Blood_Gold.tga |
Texture Name 0 |
Default (Red) |
Name of blood type as seen in drop-down menu in creature window in CS.
Corresponds to numbering of blood texture above
|
Texture Name 1 |
Skeleton (White) |
Texture Name 2 |
Metal Sparks (Gold) |
PreLoad[edit]
Name |
Default Value |
Description |
Font 0 |
magic_cards_regular |
Default font |
Font 1 |
century_gothic_font_regular |
Font used in console window |
Font 2 |
daedric_font |
Daedric font used in scrolls and books |
FontColor[edit]
Name |
Default Value |
Description |
color_normal |
202,165,96 |
RGB values of default text color. Used for dialogue text, window headers, save name in saves list etc.
"_over" and "_pressed" suffix indicate font color when the mouse hovers over and clicks on the text, respectively.
|
color_normal_over |
223,201,159 |
color_normal_pressed |
243,237,221 |
color_active |
96,112,202 |
Font color of active tab header in inventory, Active spell or enchantment. |
color_active_over |
159,169,223 |
color_active_pressed |
223,226,244 |
color_disabled |
179,168,135 |
Font color of inactive tab header in inventory, unequipped enchantment. |
color_disabled_over |
223,201,159 |
color_disabled_pressed |
243,237,221 |
color_link |
112,126,207 |
Font color of links in dialogue. |
color_link_over |
143,155,218 |
color_link_pressed |
175,184,228 |
color_journal_link |
37,49,112 |
Font color of links in Journal |
color_journal_link_over |
58,77,175 |
color_journal_link_pressed |
112,126,207 |
color_journal_topic |
0,0,0 |
Font color of text in journal and books including topic/quest list, page numbers |
color_journal_topic_over |
58,77,175 |
color_journal_topic_pressed |
112,126,207 |
color_answer |
150,50,30 |
Font color of choices or continue links in dialogue |
color_answer_over |
223,201,159 |
color_answer_pressed |
243,237,221 |
color_header |
223,201,159 |
Font color of section header in magic menu and stats menu. Also used as header color for item pop-up window |
color_notify |
223,201,159 |
Font color of Journal updates in dialogue |
color_big_normal |
202,165,96 |
color_big_normal_over |
223,201,159 |
color_big_normal_pressed |
243,237,221 |
color_big_link |
112,126,207 |
color_big_link_over |
143,155,218 |
color_big_link_pressed |
175,184,228 |
color_big_answer |
150,50,30 |
color_big_answer_over |
223,201,159 |
color_big_answer_pressed |
243,237,22 |
color_big_header |
223,201,159 |
color_big_notify |
223,201,159 |
color_background |
0,0,0 |
Background color of all windows including inventory menu, stats menu, magic menu, progress bar window etc |
color_focus |
80,80,80 |
color_health |
200,60,30 |
Color of Health bar, including enchantment charge in item pop-up window |
color_magic |
53,69,159 |
Color of Magicka bar |
color_fatigue |
0,150,60 |
Color of Fatigue bar |
color_misc |
0,205,205 |
Color of progress bar |
color_weapon_fill |
200,60,30 |
Color of weapon health bar below active weapon icon in bottom left of screen |
color_magic_fill |
200,60,30 |
Color of enchantment charge bar below active enchantment item icon in bottom left of screen |
color_count |
223,201,159 |
Font color of item count of items in inventory |
Cursors[edit]
WhoCanMerge[edit]
Level Up[edit]
Game Files[edit]
Archives[edit]