Morrowind Mod:Morrowind.ini

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The Morrowind.ini is the file that stores many editable settings. These are settings that the average player would generally not need to change. Each setting is grouped into one of several sections. The start of a new section is designated like this:

[General]

Every setting is in the Name=Value format. A setting beginning with a semi-colon have been commented out. This means that the game will skip these when loading the Morrowind.ini file. The semi-colon can also be used to create comments.

The following sections list all of the settings and .ini sections found in a Morrowind.ini file with Morrowind, Tribunal, and Bloodmoon installed. Commented lines are also listed.

General Sections[edit]

General[edit]

Name Default Value Description
 ;Test TES 0 morrowind.esm
 ;Starting Cell Pelagiad
 ;Starting Grid X 0
 ;Starting Grid Y 0
Show FPS 0 Setting this to 1 displays FPS on top right corner
Max FPS 240 This is the FPS limiter. Probably should be lowered to 60 or equal to the monitor refresh rate. Too high values causes mouse clicks not regestering or in some cases stuttering
TryArchiveFirst 0 Tells the game where to look for meshes, textures etc.

-1 = Looks for meshes, textures etc only in Data Files folder and not in BSAs

0 = Looks for meshes, textures etc in both Data Files folder and BSAs, and loads the newer of the two ( preferable )

1 = Looks for meshes, textures etc only in BSAs

SkipProgramFlows 0
DontThreadLoad 0 By default the cells are loaded on separate thread. Setting this to 1 avoids that. Might decrease stuttering in cells but takes longer to load cells
ThreadPriority -1
ThreadSleepTime 4
Clip One To One Float 1
Flip Control Y 0
SkipKFExtraction 1
PC Footstep Volume 0.7
Disable Audio 0
Background Keyboard 0 Enables or Disables alt-tabbing out of game. 0 = Disabled, 1 = Enabled.
Use Joystick 0
Joystick X Turns 0
Joystick Look Up/Down 6
Joystick Look Left/Right 3
Create Maps Enable 0
Screen Shot Enable 0 Enables or disables taking screenshots. 0 = disabled, 1 = enabled.
Screen Shot Base Name ScreenShot Sets the standard name that all screenshots will use. For example, Screenshot1, Screenshot23, etc.
Screen Shot Index 0
Beta Comment File N/A
Interior Cell Buffer 10 This is the maximum number of Interior cells loaded in RAM. Makes interior cells load faster if you already visited in the game session.
Exterior Cell Buffer 32 Same as Interior Cell Buffer but for Exterior Cells. Lower the Cell Buffers if you have less RAM, but it makes loading of already visited cells slower.
Number of Shadows 6
Maximum Shadows Per Object 1
MaintainImportedDialogueOrder 0
ExportDialogueWithHyperlinks 0
UseExistingTempFile 0
CanMoveInfosWhileFiltered 0
Editor Starting Cell N/A
Editor Starting Pos 0.000000,0.000000,16384.000000
Editor Starting Dir 0 1.000000,0.000000,0.000000
Editor Starting Dir 1 0.000000,-0.000000,1.000000
Editor Starting Dir 2 0.000000,-1.000000,-0.000000
Subtitles 1 Enables or Disables Subtitles when an actor speaks. 0 = Disabled, 1 = Enabled
ShowHitFader 1 Enables or Disables the red Fade effects around player when plyer gets hit. 0 = Disabled, 1 = Enabled
Werewolf FOV 100 Entry added by Bloodmoon. Sets the FOV when in Werewolf mode.

LightAttenuation[edit]

Inventory[edit]

Map[edit]

Name Default Value Description
Travel Siltstrider Red 238 Color of travel line for Silt Strider
Travel Siltstrider Green 230
Travel Siltstrider Blue 30
Travel Boat Red 30 Color of travel line for Boat
Travel Boat Green 30
Travel Boat Blue 230
Travel Magic Red 230 Color of travel line for Guild Guides travel
Travel Magic Green 30
Travel Magic Blue 30
Show Travel Lines 0 Enables or Disables travel lines. 0 = Disabled, 1 = Enabled.

For example, after you've traveled from Seyda Neen to Vivec via Silt Strider, a line connecting Seyda Neen and Vivec will appear on the in-game map.

Note that there is no way to remove these lines once they are marked

MenuStates[edit]

CopyProtectionStrings[edit]

Name Default Value Description
No CDROM Message Unable to find a CD-ROM/DVD drive on this computer. These are the messages that appear in the dialogue boxes when no CD could be found. These are unused in later digital releases of the game.
No CDROM Title CD-ROM Drive Not Found
Enter CD Message Insert the Morrowind CD into any CD-ROM/DVD drive.
Enter CD Title Morrowind CD Not Found

Movies[edit]

Name Default Value Description
Company Logo bethesda logo.bik These point to the video files that play during startup, on the main menu, and when a new game has been started.
Morrowind Logo mw_logo.bik
New Game mw_intro.bik
Loading mw_load.bik
Options Menu mw_menu.bik

CharGen[edit]

Question 1[edit]

Name Default Value Description
Question On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long.
AnswerOne Draw your dagger, mercifully ending its life with a single thrust?
AnswerTwo Use herbs from your pack to put it to sleep?
AnswerThree Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before?
Sound Vo\Misc\CharGen QA1.wav

Question 2[edit]

Name Default Value Description
Question One summer afternoon your father gives you a choice of chores.
AnswerOne Work in the forge with him casting iron for a new plow?
AnswerTwo Gather herbs for your mother who is preparing dinner?
AnswerThree Go catch fish at the stream using a net and line?
Sound Vo\Misc\CharGen QA2.wav

Question 3[edit]

Name Default Value Description
Question Your cousin has given you a very embarassing [sic] nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush.
AnswerOne Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time.
AnswerTwo Make up a story that makes your nickname a badge of honor instead of something humiliating.
AnswerThree Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson.
Sound Vo\Misc\CharGen QA3.wav

Question 4[edit]

Name Default Value Description
Question There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.
AnswerOne This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind.
AnswerTwo Loyal followers to the King have nothing to fear from a Telepath. It is important to have a method of finding assassins and spies before it is too late.
AnswerThree In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime.
Sound Vo\Misc\CharGen QA4.wav

Question 5[edit]

Name Default Value Description
Question Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
AnswerOne Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake?
AnswerTwo Decide to put the extra money to good use and purchase items that would help your family?
AnswerThree Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway?
Sound Vo\Misc\CharGen QA5.wav

Question 6[edit]

Name Default Value Description
Question While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet.
AnswerOne Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner?
AnswerTwo Leave the bag there, knowing that it is better not to get involved?
AnswerThree Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble?
Sound Vo\Misc\CharGen QA6.wav

Question 7[edit]

Name Default Value Description
Question Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.
AnswerOne Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt?
AnswerTwo Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future?
AnswerThree Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning?
Sound Vo\Misc\CharGen QA7.wav

Question 8[edit]

Name Default Value Description
Question Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her.
AnswerOne Position yourself between the pipe and your mother?
AnswerTwo Grab the hot pipe and try to push it away?
AnswerThree Push your mother out of the way?
Sound Vo\Misc\CharGen QA8.wav

Question 9[edit]

Name Default Value Description
Question While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
AnswerOne Drop the sweetroll and step on it, then get ready for the fight?
AnswerTwo Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you?
AnswerThree Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader?
Sound Vo\Misc\CharGen QA9.wav

Question 10[edit]

Name Default Value Description
Question Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry.
AnswerOne Rush to the town's aid immediately, despite your lack of knowledge of the circumstances?
AnswerTwo Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved?
AnswerThree Rush to the man's aid immediately, despite your lack of knowledge of the circumstances?
Sound Vo\Misc\CharGen QA10.wav

Weather[edit]

Weather[edit]

Weather Clear[edit]

Weather Cloudy[edit]

Weather Foggy[edit]

Weather Overcast[edit]

Weather Rain[edit]

Weather Thunderstorm[edit]

Weather Ashstorm[edit]

Weather Blight[edit]

Weather Snow[edit]

Weather Blizzard[edit]

Other[edit]

Water[edit]

PixelWater[edit]

Blood[edit]

Name Default Value Description
Model 0 BloodSplat.nif Model used for blood mesh
Model 1 BloodSplat2.nif
Model 2 BloodSplat3.nif
Texture 0 Tx_Blood.tga Textures used for blood mesh
Texture 1 Tx_Blood_White.tga
Texture 2 Tx_Blood_Gold.tga
Texture Name 0 Default (Red) Name of blood type as seen in drop-down menu in creature window in CS.

Corresponds to numbering of blood texture above

Texture Name 1 Skeleton (White)
Texture Name 2 Metal Sparks (Gold)

PreLoad[edit]

Moons[edit]

Fonts[edit]

Name Default Value Description
Font 0 magic_cards_regular Default font
Font 1 century_gothic_font_regular Font used in console window
Font 2 daedric_font Daedric font used in scrolls and books

FontColor[edit]

Name Default Value Description
color_normal 202,165,96 RGB values of default text color. Used for dialogue text, window headers, save name in saves list etc.

"_over" and "_pressed" suffix indicate font color when the mouse hovers over and clicks on the text, respectively.

color_normal_over 223,201,159
color_normal_pressed 243,237,221
color_active 96,112,202 Font color of active tab header in inventory, Active spell or enchantment.
color_active_over 159,169,223
color_active_pressed 223,226,244
color_disabled 179,168,135 Font color of inactive tab header in inventory, unequipped enchantment.
color_disabled_over 223,201,159
color_disabled_pressed 243,237,221
color_link 112,126,207 Font color of links in dialogue.
color_link_over 143,155,218
color_link_pressed 175,184,228
color_journal_link 37,49,112 Font color of links in Journal
color_journal_link_over 58,77,175
color_journal_link_pressed 112,126,207
color_journal_topic 0,0,0 Font color of text in journal and books including topic/quest list, page numbers
color_journal_topic_over 58,77,175
color_journal_topic_pressed 112,126,207
color_answer 150,50,30 Font color of choices or continue links in dialogue
color_answer_over 223,201,159
color_answer_pressed 243,237,221
color_header 223,201,159 Font color of section header in magic menu and stats menu. Also used as header color for item pop-up window
color_notify 223,201,159 Font color of Journal updates in dialogue
color_big_normal 202,165,96
color_big_normal_over 223,201,159
color_big_normal_pressed 243,237,221
color_big_link 112,126,207
color_big_link_over 143,155,218
color_big_link_pressed 175,184,228
color_big_answer 150,50,30
color_big_answer_over 223,201,159
color_big_answer_pressed 243,237,22
color_big_header 223,201,159
color_big_notify 223,201,159
color_background 0,0,0 Background color of all windows including inventory menu, stats menu, magic menu, progress bar window etc
color_focus 80,80,80
color_health 200,60,30 Color of Health bar, including enchantment charge in item pop-up window
color_magic 53,69,159 Color of Magicka bar
color_fatigue 0,150,60 Color of Fatigue bar
color_misc 0,205,205 Color of progress bar
color_weapon_fill 200,60,30 Color of weapon health bar below active weapon icon in bottom left of screen
color_magic_fill 200,60,30 Color of enchantment charge bar below active enchantment item icon in bottom left of screen
color_count 223,201,159 Font color of item count of items in inventory

Cursors[edit]

Editor[edit]

WhoCanMerge[edit]

Level Up[edit]

Game Files[edit]

Archives[edit]