Morrowind Mod:GetStartingPos
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GetStartingPos
GetStartingPos, Axis Where: Axis = World axis to get the object's original position (X, Y, or Z). Type: Movement Returns: float Example: if ( GetStartingPos, X >= 90 ) set fInitialYPos to ( "misc_de_goblet_04_dagoth"->GetStartingPos, Y ) Scripts: Float SignRotate
Returns a float value of the object's original position (in game units) along the given world axis.
See Also: GetStartingAngle