Lore:Ahnora of Rellenthil
Lady Ahnora of Rellenthil | |||
---|---|---|---|
Race | Altmer | Gender | Female |
Resided in | Rellenthil Alinor |
—Ahnora of Rellenthil[1]
Lady Ahnora of Rellenthil was an influential Altmer noblewoman. She was a celebrated architect,[1] and a skilled mage. She was the architect behind the creation of the Dusk Keep and came from a lineage of artisans who contributed to the construction of Alinor.[2][UOL 1]
History[edit]
Little is known about Ahnora's youth, but she and her family had ties to Rellenthil.[1][3] The family she belonged to was largely matriarchal, and she served as its head—domineering, controlling, and highly conscious of her family's legacy.[UOL 1] This role was previously held by Tanlorin's grand-mere,[3] who has since retired but continued to offer her thoughts on the family's affairs.[UOL 1]
Not only did she come from a lineage of gifted mages, but also from a prestigious line of architects, many of whom contributed to the construction of Alinor.[2][UOL 1] This heritage made her especially cautious about her family's image, as she believed it reflected on Summerset itself.[UOL 1] She married a mer from a smaller family of artisans, though they were still involved in Altmeri politics. Her husband had to resort to some underhanded tactics to secure such a prestigious marriage. Their union brought together two respected and influential kinhouses, but despite their status, they were not major players in the larger Altmeri political landscape.[UOL 1]
Among her most significant works was the design of the Dusk Keep. She believed it was essential to emphasize its role as an overlook—an outward-facing structure that meets the future head-on while preserving the past. A responsibility she felt all High Elves should strive toward.[1]
She was the mother of three children, one of whom was Tanlorin,[UOL 1] a member of the Garland Ring. A strict parent, she insisted they work at a winery, believing it would be a formative experience. She ousted Tanlorin when they came of age,[2][UOL 1] convinced that her child's magic was different from the type taught by the Sapiarchs. As a result she arranged for them to be marked with symbols designed to suppress their magical abilities.[2] Those markings were applied whenever an Altmer's magic strayed beyond what the Sapiarchs considered acceptable. In response, strict measures were enforced. Painful, twisting symbols were etched into the skin, serving as a means to regain control—regardless of the cost to the individual or their conformity.[4][5]
References[edit]
Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.