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Legends:Solo Arena/Rikke's Army
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Rikke's Army
The Conqueror |
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Class | ![]() ![]() |
Elo | 1300 |
Theme | Imperial Tokens |
Statistics | |
Prophecies ![]() |
1x Knight of the Hour, 2x Mentor of the Watch |
Attributes | ![]() ![]() |
Rarity | ![]() ![]() ![]() ![]() |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
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Ability |
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1 | ![]() |
Healing Hands | Action | 0 | – | – | ![]() |
Heal a creature, then give it +1/+1. |
1 | ![]() |
Encumbered Explorer | Creature (Imperial) | 1 | 2 | 3 | ![]() |
Shackle Encumbered Explorer after he attacks. |
2 | ![]() |
Solitude Stalwart | Creature (Imperial) | 1 | 2 | 2 | ![]() |
|
2 | ![]() |
Fifth Legion Trainer | Creature (Imperial) | 2 | 1 | 3 | ![]() |
When you summon another creature, give it +1/+0. |
2 | ![]() |
Kvatch Soldier | Creature (Imperial) | 2 | 2 | 3 | ![]() |
Guard |
1 | ![]() |
Bruma Armorer | Creature (Imperial) | 3 | 2 | 2 | ![]() |
When you summon another creature, give it +0/+2. |
2 | ![]() |
Mentor of the Watch ![]() |
Creature (Imperial) | 3 | 2 | 2 | ![]() |
Prophecy, Guard Summon: Give a creature in your hand Guard. |
1 | ![]() |
Penitus Oculatus Agent | Creature (Imperial) | 3 | 2 | 3 | ![]() |
Summon: Steal a creature's Keywords. |
1 | ![]() |
Plea to Kynareth | Action | 3 | – | – | ![]() |
Heal all friendly creatures in a lane, then give them all +1/+1. |
2 | ![]() |
Frost Troll | Creature (Troll) | 4 | 1 | 6 | ![]() |
Regenerate When Frost Troll takes damage, it gains that much power. |
2 | ![]() |
Imperial Camp | Support | 4 | – | – | ![]() |
Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand. Friendly Guards have +1/+0. |
1 | ![]() |
Imperial Reinforcements | Action | 4 | – | – | ![]() |
Fill a lane with 1/1 Imperial Grunts. |
1 | ![]() |
Legate Rikke | Creature (Imperial, Nord) | 4 | 3 | 4 | ![]() |
When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane. |
1 | ![]() |
Restoration Tutor | Creature (Imperial) | 4 | 3 | 4 | ![]() |
Summon: Heal a creature. |
1 | ![]() |
Imperial Siege Engine | Creature (Imperial) | 5 | 3 | 3 | ![]() |
Summon: +1/+1 for each other friendly creature. |
1 | ![]() |
Knight of the Hour ![]() |
Creature (Imperial) | 5 | 3 | 3 | ![]() |
Prophecy, Guard Summon: You gain 3 health. |
2 | ![]() |
Snowhawk Detachment | Creature (Imperial) | 5 | 3 | 5 | ![]() |
Guard Summon: +1/+1 if you have another creature with Guard. |
1 | ![]() |
Watch Commander | Creature (Imperial) | 5 | 4 | 4 | ![]() |
Summon: Give all friendly Guards +1/+2. |
1 | ![]() |
Arrest | Action | 7 | – | – | ![]() |
Steal an enemy creature. It loses Guard, and is permanently Shackled. |
1 | ![]() |
Renowned Legate | Creature (Imperial) | 7 | 5 | 5 | ![]() |
Breakthrough Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature. |
1 | ![]() |
Sanctuary Raid | Action | 7 | – | – | ![]() |
Destroy an enemy creature. Give all friendly creatures in its lane +1/+1. |
1 | ![]() |
Auroran Sentry | Creature (Daedra) | 8 | 5 | 7 | ![]() |
Guard When Auroran Sentry is dealt damage, you gain that much health. |
1 | ![]() |
Frost Giant | Creature (Giant) | 8 | 10 | 10 | ![]() |
Regenerate When a creature heals, you gain that much health. |