Legends:Solo Arena/Falmer Nightcrawler
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Falmer Nightcrawler The Untouchable |
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Class | ![]() ![]() |
Elo | 1000 |
Theme | Cover |
Statistics | |
Prophecies ![]() |
2x Gloomlurker, 1x Graystone Ravager, 1x Ransack |
Attributes | ![]() ![]() ![]() |
Rarity | ![]() ![]() ![]() |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
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Ability |
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2 | ![]() |
Murkwater Goblin | Creature (Goblin) | 0 | 0 | 1 | ![]() |
Murkwater Goblin has +2/+0 on your turn. |
1 | ![]() |
Fiery Imp | Creature (Imp) | 1 | 1 | 1 | ![]() |
When Fiery Imp attacks, deal 2 damage to your opponent. |
1 | ![]() |
Intimidate | Action | 1 | – | – | ![]() |
Enemy creatures lose Guard. |
1 | ![]() |
Palace Prowler | Creature (Khajiit) | 1 | 1 | 1 | ![]() |
Drain Pilfer: Gain 1 magicka this turn. |
2 | ![]() |
Elixir of Light Feet | Support | 2 | – | – | ![]() |
Uses: 3
Activate: Give a creature Cover. |
2 | ![]() |
Gloomlurker ![]() |
Creature (Falmer) | 2 | 3 | 1 | ![]() |
Prophecy Summon: Give a creature Cover. |
1 | ![]() |
Graystone Ravager ![]() |
Creature (Orc) | 2 | 4 | 1 | ![]() |
Prophecy |
1 | ![]() |
Lockpick | Action | 2 | – | – | ![]() |
Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly. |
1 | ![]() |
Reachman Shaman | Creature (Reachman) | 2 | 2 | 2 | ![]() |
At the start of your turn, give another random friendly creature +1/+1. |
1 | ![]() |
Assassin's Bow | Item | 3 | – | – | ![]() |
+3/+0 Summon: Give the wielder Cover at the end of turn. |
1 | ![]() |
Baandari Bruiser | Creature (Khajiit) | 3 | 3 | 2 | ![]() |
Pilfer: +3/+0 |
2 | ![]() |
Shadowmaster | Creature (Falmer) | 3 | 3 | 3 | ![]() |
Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn. |
1 | ![]() |
Thievery | Action | 3 | – | – | ![]() |
Deal 3 damage to your opponent and gain 3 health. |
2 | ![]() |
Bog Lurcher | Creature (Lurcher) | 4 | 9 | 1 | ![]() |
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1 | ![]() |
Chaurus | Creature (Chaurus) | 4 | 4 | 4 | ![]() |
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2 | ![]() |
Sightless Skulk | Creature (Falmer) | 4 | 4 | 3 | ![]() |
Summon: Draw a card if you have two other ![]() |
2 | ![]() |
Whiterun Trooper | Creature (Nord) | 4 | 6 | 2 | ![]() |
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2 | ![]() |
Elder Centaur | Creature (Centaur) | 5 | 5 | 4 | ![]() |
After Elder Centaur attacks, give him Cover. |
1 | ![]() |
Dread Clannfear | Creature (Daedra) | 6 | 6 | 3 | ![]() |
Summon: All enemy creatures lose Guard. |
2 | ![]() |
Nightprowler | Creature (Falmer) | 6 | 5 | 3 | ![]() |
When Nightprowler gains Cover, draw a card. |
1 | ![]() |
Ransack ![]() |
Action | 6 | – | – | ![]() |
Prophecy Deal 3 damage and gain 3 health. |