Legends:Solo Arena/Cursegiver
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Cursegiver
The Cunning |
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Class | ![]() ![]() |
Elo | 1100 |
Theme | Tempo |
Statistics | |
Prophecies ![]() |
1x Sparking Spider |
Attributes | ![]() ![]() ![]() |
Rarity | ![]() ![]() ![]() |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
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Ability |
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1 | ![]() |
Healing Hands | Action | 0 | – | – | ![]() |
Heal a creature, then give it +1/+1. |
1 | ![]() |
Septim Guardsman | Creature (Imperial) | 0 | 1 | 2 | ![]() |
Guard |
3 | ![]() |
Aldmeri Patriot | Creature (High Elf) | 1 | 1 | 2 | ![]() |
Summon: +1/+1 if you have an action in your hand. |
1 | ![]() |
Execute | Action | 1 | – | – | ![]() |
Destroy a creature with 2 power or less. |
1 | ![]() |
Iliac Sorcerer | Creature (Breton) | 1 | 1 | 1 | ![]() |
Ward When Iliac Sorcerer's Ward is broken, double his power. |
1 | ![]() |
Bruma Profiteer | Creature (Imperial) | 2 | 3 | 2 | ![]() |
When you summon another creature, you gain 1 health. |
1 | ![]() |
Daedric Dagger | Item | 2 | – | – | ![]() |
Lethal +1/+1 |
1 | ![]() |
Detain | Action | 2 | – | – | ![]() |
Shackle a creature. |
1 | ![]() |
Elixir of Vigor | Support | 2 | – | – | ![]() |
Uses: 3
Activate: Give a creature +0/+1. |
1 | ![]() |
Helgen Squad Leader | Creature (Nord) | 2 | 0 | 3 | ![]() |
When another friendly creature attacks, Helgen Squad Leader gains +1/+0. |
1 | ![]() |
Hist Speaker | Creature (Argonian) | 2 | 2 | 2 | ![]() |
While Hist Speaker is in play, your max magicka is increased by 1. |
1 | ![]() |
Kvatch Soldier | Creature (Imperial) | 2 | 2 | 3 | ![]() |
Guard |
2 | ![]() |
Oldgate Warden | Creature (Breton) | 2 | 0 | 5 | ![]() |
Guard, Regenerate |
1 | ![]() |
Siege Catapult | Creature (Imperial) | 2 | 4 | 4 | ![]() |
Siege Catapult can't attack unless your side of its lane is full. |
1 | ![]() |
Stormhold Henchman | Creature (Argonian) | 2 | 2 | 2 | ![]() |
+2/+2 while you have 7 or more max magicka. |
1 | ![]() |
Summerset Shieldmage | Creature (High Elf) | 2 | 2 | 2 | ![]() |
Other friendly creatures in this lane have +0/+1. |
1 | ![]() |
Eastmarch Crusader | Creature (Nord) | 3 | 4 | 2 | ![]() |
Summon: Draw a card if an enemy rune has been destroyed this game. |
1 | ![]() |
Elixir of Conflict | Support | 3 | – | – | ![]() |
Uses: 3
Activate: Give a creature +1/+1. |
1 | ![]() |
Imperial Armor | Item | 3 | – | – | ![]() |
+0/+6 |
1 | ![]() |
Imperial Legionnaire | Creature (Imperial) | 3 | 3 | 4 | ![]() |
|
1 | ![]() |
Necromancer's Amulet | Support | 3 | – | – | ![]() |
Ongoing
When a friendly creature dies, gain 1 health. |
1 | ![]() |
Stalwart Ally | Creature (Argonian) | 3 | 3 | 3 | ![]() |
Summon: +0/+2 and Guard if the top card of your deck is ![]() |
1 | ![]() |
Tower Alchemist | Creature (Imperial) | 3 | 2 | 4 | ![]() |
Your Activated supports have unlimited uses. |
1 | ![]() |
Restless Templar | Creature (Skeleton) | 4 | 5 | 2 | ![]() |
Last Gasp: Gain 5 health. |
1 | ![]() |
Sparking Spider ![]() |
Creature (Dwemer) | 4 | 2 | 3 | ![]() |
Prophecy, Guard |
1 | ![]() |
Imperial Siege Engine | Creature (Imperial) | 5 | 3 | 3 | ![]() |
Summon: +1/+1 for each other friendly creature. |
1 | ![]() |
Senche-Tiger | Creature (Beast) | 6 | 4 | 7 | ![]() |
Guard |