Clockwork City

Legends:Shaft of Sohleh

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
 
Get Galyn and the gang to safety
Episode: The Furnace Depths
Opponent Name: Factotum Titan
Opponent Class: AgilityEndurance Scout
Lanes: Field/Shadow Lane
Starting Health: 30
Special Conditions: Play as Laaneth or Swims, begin with Elixir of the Defender in play, begin with Time is Running Out! in play, opponent begins with Spider Worker in play, opponent begins with 100 health.
Story Characters: Galyn, Laaneth, Swims-at-Night
Previous Quest: The Caminus Pit
Unlocks Quest: Swims-at-Night's Last Stand, Laaneth's Last Stand
Reward: Playsets of: Hunter-Killers, Assembled Titan
   

The Furnace Depths: Shaft of Sohleh[edit]

The Shaft of Sohleh is a location available in The Furnace Depths, unlocked by completing The Caminus Pit. The battle requires you to play as Swims-at-Night or Laaneth, to allow the rest of your party to survive.

When you complete the match for the first time, you'll receive playsets of Hunter-Killers and Assembled Titan.

Dialogue[edit]

Pre-match:
Swims-at-Night: "We can't outrun that army of fabricants forever."
Galyn: "Up these stairs you'll find Sotha Sil's most sacred library."
Laaneth: "You go. I'll hold off the fabricants."
Swims-at-Night: "No, we need you at the library. I'll fight them."
Laaneth: "You'll be killed!"
Swims-at-Night: "And you won't?"
Galyn: "We have no time to argue. Who stays?"
Victory, Swims-at-Night:
Swims-at-Night: "Never expected to die a hero. You lot better make this count!"
Victory, Laaneth:
Laaneth: "As deaths go, this is a good one. Good luck, my friends."

Game Settings[edit]

Normal[edit]

Player starts with an Elixir of the Defender on board.
Player starts with a Time is Running Out! on board.
Ai starts with a Spider Worker in each lane.

Master[edit]

Player starts with an Elixir of the Defender on board.
Player starts with a Time is Running Out! on board.
Ai starts with 2 Max Magicka.
Ai starts with a Spider Worker in each lane.


Provided Player Deck[edit]

Swims-at-Night
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Agility Curse Action 0 2Rare Rare Give a creature -1/-1.
1 Agility Move in Shadows Action 0 2Rare Rare Move a friendly creature. It moves again at the end of the turn.
1 Agility Paralyze Action 0 1Common Common Shackle an enemy creature.
2 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
1 Agility Barter Action 2 3Epic Epic Trade a card in your hand for a random card in your opponent's hand.
2 Agility Caravan Enforcer Creature (Khajiit) 2 2 2 1Common Common When Caravan Enforcer moves, he gains +1/+1.
1 Agility Dune Stalker Prophecy Creature (Khajiit) 2 3 1 2Rare Rare Prophecy
Summon: Move another friendly creature in this lane.
2 Agility Fighters Guild Recruit Prophecy Creature (Argonian) 2 1 2 1Common Common Prophecy, Guard, Lethal
1 Agility Finish Off Action 2 1Common Common Destroy a Wounded enemy creature.
1 Agility Helstrom Footpad Creature (Argonian) 2 3 2 1Common Common
1 Agility Lockpick Action 2 2Rare Rare Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly.
2 Agility Thieves Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1 Agility Brotherhood Slayer Prophecy Creature (Wood Elf) 3 3 3 1Common Common Prophecy
Slay: Put a Completed Contract into your hand.
2 Agility Dune Smuggler Creature (Khajiit) 3 3 1 2Rare Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
2 Agility Goblin Skulk Creature (Goblin) 3 2 3 2Rare Rare Pilfer: Draw a random 0-cost card from your deck.
1 Agility Skooma Racketeer Creature (Khajiit) 3 2 2 2Rare Rare Summon: Give a creature Lethal.
2 Agility Swindler's Market Support 3 2Rare Rare Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.
1 Agility An-Xileel Invader Creature (Argonian) 4 5 3 1Common Common
1 Agility Murkwater Shaman Creature (Goblin) 4 3 3 3Epic Epic At the start of your turn, put a Curse into your hand.
1 Agility Leaflurker Creature (Wood Elf) 5 4 3 3Epic Epic Summon: Destroy a Wounded creature.
1 Agility Ransack Prophecy Action 6 2Rare Rare Prophecy
Deal 3 damage and gain 3 health.
2 Agility Smuggler's Haul Action 6 3Epic Epic Put four random 0-cost cards into your hand.


Laaneth
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Intelligence Lesser Ward Action 0 1Common Common Give a creature a Ward.
1 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
2 Intelligence Scroll Seeker Creature (Breton) 1 1 2 1Common Common Ward
Treasure Hunt – Two actions: +1/+0
1 Intelligence Studious Greybeard Creature (Nord) 1 0 4 2Rare Rare At the start of your turn, look at the top card of your deck. You may discard it.
2 Intelligence Abecean Navigator Creature (High Elf) 2 3 1 1Common Common Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom.
2 Intelligence Arcanaeum Librarian Creature (Orc) 2 0 2 1Common Common Gains +1/+0 when you draw a card during your turn.
2 Intelligence Crystal Tower Crafter Creature (High Elf) 2 1 1 1Common Common After you play an action, Crystal Tower Crafter gains +1/+1.
1 Intelligence Moment of Clarity Action 2 3Epic Epic Reveal three random cards, then choose one to draw.
2 Intelligence Shimmerene Peddler Creature (High Elf) 2 2 2 3Epic Epic At the end of each turn, if you played two actions, draw a card.
1 Intelligence Shrieking Harpy Prophecy Creature (Harpy) 2 2 1 2Rare Rare Prophecy
Summon: Shackle an enemy creature.
2 Intelligence Cunning Ally Creature (Dark Elf) 3 3 3 1Common Common Summon: Put a Firebolt into your hand if the top card of your deck is Intelligence.
2 Intelligence Revealing the Unseen Action 3 2Rare Rare Put two random actions into your hand.
2 Intelligence Reverberating Strike Action 3 1Common Common Deal 3 damage to a creature and all enemy creatures with the same name.
2 Intelligence Telvanni Arcanist Creature (Dark Elf) 3 3 2 2Rare Rare Last Gasp: Put a random action into your hand.
1 Intelligence Fire Storm Prophecy Action 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
2 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
1 Intelligence College of Winterhold Support 5 4Legendary Legendary Uses: 3
Activate: Look at three random 1-cost actions and choose one to draw. Then, increase the cost of cards this reveals by 1.
1 Intelligence Lillandril Hexmage Creature (High Elf) 5 5 4 1Common Common After you play an action, deal 1 damage to your opponent.
1 Intelligence Ice Storm Action 6 3Epic Epic Deal 3 damage to all creatures.
1 Intelligence Mages Guild Retreat Support 7 3Epic Epic Ongoing
At the end of each turn, if you played two actions, summon a random Atronach.

Opponent Decklist[edit]

Both Normal and Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Neutral Blackreach Rebuilder Prophecy Creature (Dwemer) 1 0 1 1Common Common Prophecy, Guard
Summon: Gain 2 health.
2 Endurance Dragon Cult Ghost Creature (Spirit) 1 1 1 3Epic Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
2 Neutral Fabricate Action 1 2Rare Rare Build a custom creature and put it into your hand.
3 Neutral Gearwork Spider Prophecy Creature (Dwemer) 1 1 1 1Common Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
3 Neutral Assembled Sentry Creature (Factotum) 2 1 1 1Common Common Assemble: +0/+2 or Guard.
3 Neutral Reflective Automaton Creature (Factotum) 2 2 3 1Common Common Reflective Automaton has all creature types.
3 Neutral Assembled Sanitizer Creature (Factotum) 3 1 2 1Common Common Assemble: +2/+0 or Lethal.
2 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
3 Agility Nix-Hound Fabricant Creature (Fabricant) 4 3 3 1Common Common Drain
Summon: If you have a Neutral card in play, Shackle an enemy creature.
3 Neutral Assembled Conduit Creature (Factotum) 5 3 3 1Common Common Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
2 Endurance Hulking Fabricant Creature (Fabricant) 5 5 5 1Common Common Summon: If you have a Neutral card in play, +3/+3.
1 Neutral Assembled Titan Creature (Factotum) 6 4 4 4Legendary Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
2 Neutral Brass Arquebus Creature (Dwemer) 6 3 3 3Epic Epic Last Gasp: Draw three different random 1-cost creatures from your deck.


Prev: The Caminus Pit Up: Return to Clockwork City Next: Swims-at-Night's Last Stand or Laaneth's Last Stand