Legends:Practice/Gromp, the Grim
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Gromp, the Grim
The Victorious |
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Class | ![]() ![]() |
Difficulty | Adept |
Theme | Tempo |
Statistics | |
Prophecies ![]() |
2x Graystone Ravager |
Attributes | ![]() ![]() ![]() ![]() |
Rarity | ![]() ![]() ![]() ![]() |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
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Ability |
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2 | ![]() |
Improvised Weapon | Item | 0 | – | – | ![]() |
Breakthrough +1/+1 |
3 | ![]() |
Covenant Marauder | Creature (Orc) | 1 | 2 | 1 | ![]() |
+2/+0 while you have no cards in hand. |
2 | ![]() |
Graystone Ravager ![]() |
Creature (Orc) | 2 | 4 | 1 | ![]() |
Prophecy |
3 | ![]() |
Rihad Horseman | Creature (Redguard) | 2 | 2 | 2 | ![]() |
+3/+0 and Breakthrough while equipped with an item. |
3 | ![]() |
Crushing Blow | Action | 3 | – | – | ![]() |
Deal 3 damage. |
2 | ![]() |
Fearless Northlander | Creature (Nord) | 3 | 2 | 5 | ![]() |
Breakthrough When Fearless Northlander takes damage, he gains +2/+0. |
2 | ![]() |
Riften Pillager | Creature (Nord) | 3 | 2 | 3 | ![]() |
Summon: +1/+1 for each destroyed enemy rune. |
3 | ![]() |
Stone Throw | Action | 3 | – | – | ![]() |
Destroy an enemy creature if you have a creature with higher power. |
3 | ![]() |
Tree Minder | Creature (Argonian) | 3 | 1 | 1 | ![]() |
Guard Summon: Gain +1 max magicka. |
3 | ![]() |
Young Mammoth | Creature (Mammoth) | 3 | 4 | 4 | ![]() |
Breakthrough |
2 | ![]() |
Fearsome Dremora | Creature (Daedra) | 4 | 3 | 3 | ![]() |
|
2 | ![]() |
Gloom Wraith | Creature (Spirit) | 4 | 3 | 3 | ![]() |
Breakthrough Summon: +1/+1 for each other friendly ![]() |
2 | ![]() |
Orcish Warhammer | Item | 4 | – | – | ![]() |
Breakthrough +3/+3 |
2 | ![]() |
Skirmisher's Elixir | Support | 4 | – | – | ![]() |
Uses: 3
Activate: Give a creature +2/+0 and Breakthrough. |
1 | ![]() |
Vicious Dreugh | Creature (Dreugh) | 4 | 3 | 4 | ![]() |
Summon: Destroy an enemy support. |
2 | ![]() |
Fortress Watchman | Creature (Orc) | 5 | 5 | 4 | ![]() |
Guard |
3 | ![]() |
Stampeding Mammoth | Creature (Mammoth) | 5 | 4 | 6 | ![]() |
Breakthrough Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough. |
2 | ![]() |
Wood Orc Headhunter | Creature (Orc) | 5 | 5 | 4 | ![]() |
Breakthrough Summon: Gains Charge if you have another Orc. |
2 | ![]() |
Dwarven Ballista | Creature (Dwemer) | 6 | 5 | 5 | ![]() |
Breakthrough |
1 | ![]() ![]() |
Gortwog gro-Nagorm | Creature (Orc) | 6 | 4 | 6 | ![]() |
At the start of your turn, summon a random creature from your deck to a random lane. |
1 | ![]() |
Night Predator | Creature (Werewolf) | 6 | 5 | 6 | ![]() |
Breakthrough, Regenerate |
1 | ![]() |
Night Shadow | Creature (Vampire) | 6 | 6 | 5 | ![]() |
Breakthrough, Drain |
2 | ![]() |
Dwarven Centurion | Creature (Dwemer) | 7 | 6 | 8 | ![]() |
Breakthrough When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand. |
1 | ![]() |
Vigilant Giant | Creature (Giant) | 8 | 8 | 8 | ![]() |
Breakthrough, Guard Summon: Draw a card. |