Legends:Fortress Ramparts
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Strike fear under the guise of the Hero of Dawn.
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A Haunted Man: Fortress Ramparts[edit]
Fortress Ramparts shows Talym Rend strike fear under the guise of the Hero of dawn, Benor Redoran.
Dialogue[edit]
Before starting the match:
- Fortress Guard: "Halt! Who goes there?"
- Talym: "I am the fire in the darkness, the blade of the morning, the protector of the weak."
- Fortress Guard: "It can't be. But that helm, that axe -- It must be! It's the hero of dawn, Benor Redoran"
After the Match:
- Fortress Guard: "I swear lord Zhanar, there's no question. It was the hero of dawn! Benor Redoran is reborn, and out for vengeance!"
- Zhanar Tabav: "I will hear no more of this nonsense! This "hero" was only a man, and Zhanar killed him long ago! Zhanar fears no spirits, you hear? None!"
Game Settings[edit]
Normal[edit]
Player starts with a Hero's Axe on board.
Master[edit]
Ai starts with a Divine Fervor on board.
Player starts with a Hero's Axe on board.
Provided Player Deck[edit]
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
1 | ![]() |
Ashlander Zealot | Creature (Dark Elf) | 1 | 1 | 2 | ![]() |
Summon: Battle an enemy creature. |
1 | ![]() |
Iliac Sorcerer | Creature (Breton) | 1 | 1 | 1 | ![]() |
Ward When Iliac Sorcerer's Ward is broken, double his power. |
1 | ![]() |
Lute | Item | 1 | – | – | ![]() |
+1/+2 The wielder is immune to Silence. |
1 | ![]() |
Sarethi Scion | Creature (Dark Elf) | 1 | 1 | 1 | ![]() |
Rally |
1 | ![]() |
Ald Velothi Assassin | Creature (Breton) | 2 | 1 | 2 | ![]() |
Lethal, Rally |
1 | ![]() |
Ambitious Hireling | Creature (Wood Elf) | 2 | 1 | 1 | ![]() |
Summon: Give another friendly creature power and health equal to Ambitious Hireling's power. |
1 | ![]() |
Bone Bow | Item | 2 | – | – | ![]() |
+1/+0 Summon: Silence another creature. |
1 | ![]() |
Enchanted Plate | Item | 2 | – | – | ![]() |
+0/+3 Summon: Draw a card. |
1 | ![]() |
Fifth Legion Trainer | Creature (Imperial) | 2 | 1 | 3 | ![]() |
When you summon another creature, give it +1/+0. |
1 | ![]() |
Gavel of the Ordinator | Item | 2 | – | – | ![]() |
+2/+0 Summon: The wielder is immune to damage this turn. |
1 | ![]() |
Orc Clan Captain | Creature (Orc) | 2 | 2 | 2 | ![]() |
Other friendly creatures in this lane have +1/+0. |
1 | ![]() |
Quarra Clan Bloodkin | Creature (Vampire) | 2 | 1 | 5 | ![]() |
Drain |
1 | ![]() |
Reachman Shaman | Creature (Reachman) | 2 | 2 | 2 | ![]() |
At the start of your turn, give another random friendly creature +1/+1. |
2 | ![]() ![]() ![]() |
Redoran Forerunner | Creature (Dark Elf) | 2 | 1 | 1 | ![]() |
Charge, Drain, Ward |
1 | ![]() |
Summerset Shieldmage | Creature (High Elf) | 2 | 2 | 2 | ![]() |
Other friendly creatures in this lane have +0/+1. |
1 | ![]() |
Warclaw Mercenary | Creature (Khajiit) | 2 | 2 | 2 | ![]() |
Rally |
1 | ![]() |
Wind Keep Spellsword | Creature (Breton) | 2 | 2 | 2 | ![]() |
Ward |
1 | ![]() ![]() ![]() |
Bolvyn Venim | Creature (Dark Elf) | 3 | 3 | 3 | ![]() |
Rally When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck. |
1 | ![]() |
Cast Out ![]() |
Action | 3 | – | – | ![]() |
Prophecy Unsummon a creature. |
1 | ![]() ![]() |
Crusader's Assault | Action | 3 | – | – | ![]() |
Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn. |
1 | ![]() |
Elixir of Conflict | Support | 3 | – | – | ![]() |
Uses: 3
Activate: Give a creature +1/+1. |
1 | ![]() |
Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | ![]() |
Last Gasp: Give a random friendly creature +3/+3. |
1 | ![]() |
Khuul Lawkeeper | Creature (Dark Elf) | 3 | 1 | 6 | ![]() |
Guard, Rally |
1 | ![]() |
Knight of Gnisis | Creature (Dark Elf) | 3 | 2 | 3 | ![]() |
Rally Summon: Put a 2/2 Colovian Trooper with Guard into your hand. |
1 | ![]() |
Redoran Battlespear | Item | 3 | – | – | ![]() |
Rally +1/+3 |
1 | ![]() ![]() |
Warrior's Fury | Action | 3 | – | – | ![]() |
Give a random creature and item in your hand +2/+2. |
1 | ![]() |
Wrothgar Artisan | Creature (Orc) | 3 | 2 | 3 | ![]() |
Summon: Give a creature +1/+1. |
1 | ![]() |
Ald'ruhn Arms Master | Creature (Dark Elf) | 4 | 2 | 3 | ![]() |
Charge, Rally |
2 | ![]() |
Ash Berserker | Creature (Ash Creature) | 4 | 3 | 3 | ![]() |
At the end of your turn, if you have a creature with 5 power or more, draw a card. |
1 | ![]() |
Bleakcoast Troll | Creature (Troll) | 4 | 5 | 5 | ![]() |
Slay: +1/+1 |
1 | ![]() |
Grand Inquisitor | Creature (Dark Elf) | 4 | 2 | 3 | ![]() |
Exalt 4: +3/+3. Summon: Destroy a creature with less power than Grand Inquisitor. |
2 | ![]() ![]() ![]() |
Inspiring Kinsman | Creature (Dark Elf) | 4 | 3 | 4 | ![]() |
Rally 2 Last Gasp: Give a random creature in your hand +2/+2. |
2 | ![]() |
Redoran Oathman | Creature (Dark Elf) | 4 | 3 | 3 | ![]() |
Summon: If you have a...![]() ![]() |
1 | ![]() |
Bal Isra Warrider | Creature (Redguard) | 5 | 3 | 6 | ![]() |
Rally |
1 | ![]() |
Balmora Captain | Creature (Dark Elf) | 5 | 4 | 4 | ![]() |
Rally 2 Your other Rallies give an extra +1/+1. |
1 | ![]() |
Battlefield Scrounger | Creature (Redguard) | 5 | 3 | 3 | ![]() |
Charge Slay: Put a random item into your hand. |
1 | ![]() |
Divine Fervor | Support | 5 | – | – | ![]() |
Ongoing
Friendly creatures have +1/+1. |
1 | ![]() |
Haafingar Marauder | Creature (Nord) | 5 | 5 | 3 | ![]() |
When a friendly creature destroys an enemy rune, equip it with a random item. |
1 | ![]() |
Piercing Javelin ![]() |
Action | 5 | – | – | ![]() |
Prophecy Destroy a creature. |
1 | ![]() |
Shadowfen Priest | Creature (Argonian) | 5 | 4 | 4 | ![]() |
Summon: Silence another creature, or destroy an enemy support. |
1 | ![]() |
Cliff Hunter ![]() |
Creature (Reptile) | 6 | 3 | 3 | ![]() |
Prophecy Summon: Battle an enemy creature. |
1 | ![]() |
Odirniran Necromancer | Creature (Dark Elf) | 6 | 3 | 3 | ![]() |
Summon: Summon a creature from your discard pile with less power than Odirniran Necromancer. |
1 | ![]() |
Praetorian Commander | Creature (Imperial) | 6 | 3 | 3 | ![]() |
Summon: Give creatures in your deck +1/+1. |
1 | ![]() |
Skar Drillmaster | Creature (Redguard) | 6 | 5 | 5 | ![]() |
Rally When Skar Drillmaster Rallies a creature, put a copy of the rallied creature into your hand with +1/+1. |
1 | ![]() |
Legion Praefect | Creature (Imperial) | 7 | 4 | 4 | ![]() |
Summon: Give other friendly creatures +1/+1. |
1 | ![]() |
Sanctuary Raid | Action | 7 | – | – | ![]() |
Destroy an enemy creature. Give all friendly creatures in its lane +1/+1. |
Opponent Decklist[edit]
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
2 | ![]() |
Mournhold Guardian | Creature (Dark Elf) | 1 | 2 | 1 | ![]() |
Guard |
1 | ![]() |
Enchanted Plate | Item | 2 | – | – | ![]() |
+0/+3 Summon: Draw a card. |
1 | ![]() |
Finish Off | Action | 2 | – | – | ![]() |
Destroy a Wounded enemy creature. |
2 | ![]() |
Mournhold Traitor | Creature (Dark Elf) | 2 | 4 | 4 | ![]() |
Last Gasp: Your opponent summons a 2/1 Mournhold Guardian with Guard. |
1 | ![]() |
Wind Keep Spellsword | Creature (Breton) | 2 | 2 | 2 | ![]() |
Ward |
2 | ![]() |
Blacksap Protector ![]() |
Creature (Wood Elf) | 3 | 3 | 3 | ![]() |
Prophecy, Guard |
1 | ![]() |
Indoril Mastermind | Creature (Dark Elf) | 3 | 2 | 1 | ![]() |
Summon: Draw a card. |
1 | ![]() |
Murkwater Butcher | Creature (Goblin) | 3 | 3 | 2 | ![]() |
If Murkwater Butcher is in your hand during your first turn, reduce his cost to 1. |
1 | ![]() |
Archein Venomtongue | Creature (Argonian) | 4 | 1 | 4 | ![]() |
Lethal Slay: Gain +1 max magicka. |
2 | ![]() |
Baliwog Tidecrawlers/Smoked Baliwog Leg | Creature and Action (Grummite) | 4 | 2 | 6 | ![]() |
Baliwog Tidecrawlers and Smoked Baliwog Leg |
1 | ![]() |
Knife to the Throat | Action | 4 | – | – | ![]() |
Silence a creature. Draw a card. |
1 | ![]() |
Knight of Order | Creature (Daedra) | 4 | 2 | 2 | ![]() |
Summon: Silence all other creatures in this lane. |
1 | ![]() |
Lay Down Arms | Action | 4 | – | – | ![]() |
Set a creature's power and health to 1. |
2 | ![]() |
Midnight Sweep ![]() |
Action | 4 | – | – | ![]() |
Prophecy Summon a 2/2 Colovian Trooper with Guard in each lane. |
2 | ![]() |
Preserver of the Root | Creature (Argonian) | 4 | 4 | 4 | ![]() |
+2/+2 and Guard while you have 7 or more max magicka. |
1 | ![]() |
Territorial Viper | Creature (Reptile) | 4 | 1 | 1 | ![]() |
Charge, Lethal |
1 | ![]() |
Fleeting Apparition | Action | 5 | – | – | ![]() |
Betray Summon a random creature from your deck that costs 3 or less to a random lane. Unsummon it at the end of your turn. |
1 | ![]() |
Greatwood Elder | Creature (Spriggan) | 5 | 4 | 5 | ![]() |
Guard If Greatwood Elder is in your hand at the start of your first turn, gain 1 magicka this turn. |
1 | ![]() |
Indomitable Ordinator | Creature (Dark Elf) | 5 | 5 | 5 | ![]() |
Guard Exalt 1: Your opponent can't target Indomitable Ordinator with actions. |
1 | ![]() |
Leaflurker | Creature (Wood Elf) | 5 | 4 | 3 | ![]() |
Summon: Destroy a Wounded creature. |
1 | ![]() |
Shadowfen Priest | Creature (Argonian) | 5 | 4 | 4 | ![]() |
Summon: Silence another creature, or destroy an enemy support. |
1 | ![]() |
Quin'rawl Burglar | Creature (Khajiit) | 6 | 4 | 4 | ![]() |
Drain Pilfer: +4/+4 |
1 | ![]() |
Dark Seducer | Creature (Daedra) | 8 | 7 | 7 | ![]() |
Drain, Guard Dark Seducer Drains on both turns. |
2 | ![]() |
Felldew/Elytra Noble | Creature and Action (Elytra) | 8 | 4 | 6 | ![]() |
Felldew and Elytra Noble |
Prev: Fortress Catacombs | Up: Isle of Madness | Next: Fortress Hallway |

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