Daggerfall talk:Attributes
Maximum Level[edit]
Hello, i have maked much Charakters and i choose from the pre-maked classes. One from my best starting Attributes was: 70 57 63 58 74 44 47 60 and this charakter is able to reach level 31 with the skillpoints from the start. When i level this Charater up there are 31x 6 points to disturb, so 186 at all and 30 from the daedric quest reward. 206 points are to disturb and for 100 at every Attribute this is not enough. The Differences(70)+30/(57)+43/(63)+37/(58)+42/(74)+26/(44)+56/(47)+53/(60)+40 > The Points needed 30+43+37+42+26+56+53+40= 327 that i need to get every Attribute at 100.
With 206 points to disturb and 327 points needed its not possible. I´m wondering why here in the Article stands - "Each time your character gains a level, you will be awarded 4-6 additional points to improve your attributes as you like. There is even a powerful artifact which grants an additional 30 points to distribute, making it possible to attain a value of 100 in each of your attributes during the game's progression, regardless of your character's starting scores." I don´t understand how it would be possible to get a value of 100 in each of your attributes. Maybe anyone can explain please how to do that. Daggerfall is the best game what was ever made! (talk) 19:12, 11 February 2015 (GMT)
- Well, for one thing, you can become a werewolf or wereboar, which will give you permanent +40 boosts to Strength, Speed, Endurance, and Agility. But how are you calculating that you can only reach level 31? Zul se onikaanLaan tinvaak 19:33, 11 February 2015 (GMT)
- At the start was the skills of my Character - primary skills = 32/32/33 // major skills = 23/22/21 and minor skills = 16/15/15/15/15/15 Only the primary skills(32/32/33), the two highest major skills (23/22) and the highest minor skills (16) are pertinent to level up. I calculate the difference between the skills and the maximum (32-100=68) - primary (68+68+67=203) major (77+78=155) minor (84)203+155+84= 442 that are the Skillpoints that i can raise. The first level up is after 2 points, after that you need 15 points - 442-2= 440 Skillpoints at level 2 - 440:15= 29,3 - Level 2+29= 31 Daggerfall is the best game what was ever made! (talk) 13:43, 12 February 2015 (GMT)
- Gaining levels in your two highest major skills and your highest minor skill count towards leveling up, whichever they may be. If your major skill starting at 21 got to the level of the other two, you would be able to use it in the calculations as well. Ditto for the minor skills starting at 15. Your calculations only included your highest skills at the time of character creation, so you underestimated the amount of levels it was possible for you to gain. Zul se onikaanLaan tinvaak 14:12, 12 February 2015 (GMT)
- At the start was the skills of my Character - primary skills = 32/32/33 // major skills = 23/22/21 and minor skills = 16/15/15/15/15/15 Only the primary skills(32/32/33), the two highest major skills (23/22) and the highest minor skills (16) are pertinent to level up. I calculate the difference between the skills and the maximum (32-100=68) - primary (68+68+67=203) major (77+78=155) minor (84)203+155+84= 442 that are the Skillpoints that i can raise. The first level up is after 2 points, after that you need 15 points - 442-2= 440 Skillpoints at level 2 - 440:15= 29,3 - Level 2+29= 31 Daggerfall is the best game what was ever made! (talk) 13:43, 12 February 2015 (GMT)
In-game effect contradictory information[edit]
The first paragraph states: "Most attributes are said to "govern" certain skills, although this relationship does not actually have any in-game effect." OK. But then the table says: [attribute] "...governs ... the ease of increasing [attribute]-related skills," which is an in-game effect. So which is it? Do my skills increase faster for higher attributes, or not?