Daggerfall Mod talk:DFRemake/Original Item Data
Missing bytes for ingredients[edit]
I was thinking what the missing bytes for ingredients can be, and still I'm not sure. What is almost sure, they are not WORD, but separate BYTEs, because in both cases first 3 bits are 0. It would be very very unlikely to be WORD with 3 zero bits in middle. Again, this most likely isn't on bit level, because I cannot find any reasonable groups. Also, the meaning is for sure different from meaning in case of clothing or other items (number of pictures on second byte), because each ingredient has one image only.
Looks like those are numeric values with range from 1 to 20 for first byte and 0 to 25 for second byte. If ingredient is tied with effect, maybe those two missing parts are related to duration/chance/magnitude of effect? Any idea how we can check/verify this? Maybe make those values irrationally large and see if potion made with them will have irrationally long effect? What do you think?
I posted all items as table on pastebin: http://pastebin.com/Z28M8jUm - this is .csv file, meaning you can open it spreadsheet app and sort/filter/etc. It contains all 288 items. Fields are just like ones on this page, i.e. what is deciphered is entered with proper label, also number are split into correct bit length. Weight and stuff isn't divided/scaled, those all are raw values. It might help with researching. I'm also posting perl script used to obtain this file: http://pastebin.com/UCfaP9PW - I wasn't writing this by hand, that way I'm sure the values are correct. The data were extracted from fresh 2.13 fall.exe file.