Daggerfall Mod:Daggerfall Unity/Bible/Speed
Daggerfall Unity: Speed[edit]
Speed is one of the attributes in the game. It modifies your movement speed and attack speed.
Movement Speed[edit]
While running, your movement speed is determined by your Speed attribute and Running skill. This is given by the following formula:
return baseRunSpeed * (1.35f + (player.Skills.GetLiveSkillValue(DFCareer.Skills.Running) / 200f))
Thus, while running, your movement speed is multiplied by (1.35 + (Running) / 200). At the very least you will run 1.35 times as quickly as walking; with 100 Running, the result will be 3.35 times.
Other movement rates follow, which are not affected by Running:
- dfWalkBase = 150f;
- dfCrouchBase = 50f;
- dfRideBase = 375f;
- dfCartBase = 250f;
- Sneaking: Movement speed is divided by 2, with 1 point then subtracted (in classic units)
Attack Speed[edit]
A character with high Speed can attack more quickly than one with slow Speed. See the following formula:
speed = 3 * (115 - player.Stats.LiveSpeed)
Thus, a character with 10 Speed will swing seven times slower than a character with 100 Speed.
Bow Reloading[edit]
TODO