Daggerfall:The Exorcism
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Quick Walkthrough[edit]
- Talk to the Quester of your Knightly Order.
- Head to the specified dungeon.
- Find and kill the evil spirit within.
- Report back to the Quester within the time limit.
Detailed Walkthrough[edit]
Free Spirits[edit]
Speak to the Quester, who says:
- "I am (Quester's name). One of the local nobles, (noble's name), has just gotten the deed to an abandoned piece of property. Too late, (he/she) found out it is haunted. Someone needs to go out and banish the ghost that haunts it. Are you willing to take up this quest?"
Accept[edit]
The Quester goes on:
- "(Noble's name) wants to begin rebuilding within (time limit) days. (He/She) has the deed to (dungeon), where you'll find the spirit."
Decline[edit]
The Quester answers:
- "Ghosts are normally the temple's problem. Maybe I'll turn this one over to them."
Exorcise the Spectre[edit]
Head to the haunted dungeon. Once inside, find and kill the spectre that is terrorizing the noble's property. The target may be either a ghost or a wraith; the chances for each are 50%. There may be more than one spirit within the dungeon, but when you kill the target a message appears:
- The ghost has been laid to rest. (Noble's name) can now rebuild (dungeon).
Report back to the Order after the task is done.
Reward[edit]
Upon your return, the Quester says:
- (Noble's name) will be quite pleased. (He/She) has even offered to dedicate a fountain in your name."
Reputation Gain/Loss[edit]
A successfully completed quest results in a reputation gain according to the table below.
Faction/Person | Reputation Gain |
---|---|
Generic Knightly Order | +5 |
Knight Order | +12 |
City-State where the order is located | +14 |
Nobility of the city-state where the order is located | +7 |
People of the city-state where the order is located | +9 |
All other factions of the city-state where the order is located | +7 |
A failed quest results in a reputation loss according to the table below.
Faction/Person | Reputation Gain |
---|---|
Generic Knightly Order | -2 |
Knight Order | -2 |
Enemies[edit]
- Random dungeon monsters
- Quest Target: any of the following
- One Ghost
- One Wraith
Additional Dialogue[edit]
After you have accepted this quest, NPCs may say when asked for any news:
- "(Noble's name) was crazy to accept the deed to (dungeon). Crazy or stupid."
If you fail the quest, NPCs may say when asked for any news:
- "Poor (noble's name) appealed to (knightly order) to exorcise (dungeon), but they failed."
If you successfully complete the quest, NPCs may say when asked for any news:
- "(Dungeon) can be made into a warehouse or a summer home, thanks to (knightly order)."
If you successfully complete the quest, the quest giver may later greet you with:
- "Greetings, (player's first name). After helping us with (noble's name), what can I do for you?"
If you failed the quest, the quest giver will greet you with:
- "You failed (knightly order) when you failed (noble's name), (player's first name). A grave disappointment."
Quest Log[edit]
The Exorcism (b0b50y11) | ||
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Stage/ Index |
Finishes Quest | Journal Entry |
0 | (Date): (Quester's name) of Questers in (town) pled with me to rid (dungeon) of a ghost that is haunting it. I have (time limit) days before they they need to begin the reconstruction. |