Daggerfall:Mysticism
The school of Mysticism is one of the six avenues of magical study. This school experiments with the most arcane aspects of magicka and expanding these "accidents" into a useful if eclectic range of spells. Because the forces being manipulated by Mysticism are dangerous and unknown, the spell effects are purposefully specific. This is evident in spells like Far Silence and Soul Trap. Buying, creating, and casting spells of mysticism are less expensive for mages skilled in this path.
This skill is increased at 2x rate.
Mysticism's governing attribute is Willpower. The skill is checked whenever you cast a spell from the Mysticism school of magic.
Description[edit]
"Mysticism refers to the School of Mysticism, one of the six avenues of magical study. Mysticism is the most arcane school, and the spells created by its application are as varied as Far Silence and Soul Trap."
Classes[edit]
The following classes have Mysticism as a skill:
- Major Skill
- Minor Skill
Factions[edit]
The following factions have Mysticism as a required skill:
Training[edit]
Mysticism training is offered by the following factions:
Mysticism Spells[edit]
Spell | Element | Range | Magnitude | Chance of success (%) | Duration (in-game minutes) | Spell Effect(s) |
---|---|---|---|---|---|---|
Banish Daedra $ | Magic | On Touch | - | 10 + 5/per level | - | Dispel: Daedra |
Far Silence £ | Magic | Target at Range | - | 35 + 2/per level | 1 + 1/per level | Silence |
Fenrik's Door Jam | Magic | Caster only | - | 6 + 1/per 10 levels | 1 + 1/per 25 levels | Lock |
Holy Touch $ | Magic | On Touch | - | 10 + 2/per level | - | Dispel: Undead |
Holy Word $ | Magic | Area around Caster | - | 10 + 2/per level | - | Dispel: Undead |
Null Magicka | Magic | On Touch | - | 10 + 2/per level | - | Dispel: Magic |
Open | Magic | Caster only | - | 20 + 2/per level | 1 + 1/per level | Open |
Recall | Magic | Caster only | - | - | - | Teleport (first cast sets anchor at caster's current position, second cast teleports caster back to anchor) |
Silence £ | Magic | On Touch | - | 35 + 2/per level | 1 + 1/per level | Silence |
Soul Trap | Magic | On Touch | - | 10 + 5/per level | 10 + 2/per level | Soul Trap (needs empty Soul Trap item, or target won't die until spell expires) |
Tongues | Magic | Caster only | - | 20 + 2/per level | 1 + 1/per level | Comprehend Languages (increases chance monster with language won't attack) |
Wizard Lock | Magic | Caster only | - | 20 + 4/per level | 1 + 1/per level | Lock |
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