Daggerfall:More Trouble with Orcs
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Quick Walkthrough[edit]
- Talk to the Quester of your Knightly Order.
- Head to the specified dungeon.
- Find and kill the orc sergeant.
- Report back to the Quester within the time limit.
Detailed Walkthrough[edit]
Orcs on the Horizon[edit]
Speak to the Quester, who says:
- "Let me introduce myself. I am (Quester's name) of (faction). Seems there is a bandit band of orcs holed up around here. The glory of (region) will go to whomever wipes them out. Can I count on you, (player's first name)?"
or
- "The orcs are moving into fair (region), befouling the land as they progress. Will you help us in this purgation?"
Accept[edit]
The Quester goes on:
- "You don't need to kill every single orc in the band. Just get a decent number of them and be sure to kill their leader, (orc leader's name). I happen to know that they are holed up in (dungeon). If you're not back in (time limit) days, I'll sing your praises at the funeral ceremony."
Decline[edit]
The Quester answers:
- "You're my fourth rejection today. Seems like nobody wants to tackle orcs any more."
Bust the Band of Bandits[edit]
Head to and enter the dungeon named by the Quester. Seek out and slay the leader of the orcs, who appears an orc sergeant. When the target creature is slain, a notification appears:
- You have killed (orc leader's name). Without a leader, these orcs will never be more than a nuisance.
Once the Orc is dead, return to the Order.
Reward[edit]
Upon reporting back, the Quester says:
- "Good show! The merchants are already telling me how happy they are with the orcs gone. You are a credit to the Order."
Reputation Gain/Loss[edit]
A successfully completed quest results in a reputation gain according to the table below.
Faction/Person | Reputation Gain |
---|---|
Generic Knightly Order | +5 |
Knight Order | +7 |
City-State where the order is located | +4 |
Nobility of the city-state where the order is located | +2 |
People of the city-state where the order is located | +4 |
All other factions of the city-state where the order is located | +2 |
A failed quest results in a reputation loss according to the table below.
Faction/Person | Reputation Gain |
---|---|
Generic Knightly Order | -2 |
Knight Order | -2 |
Enemies[edit]
- Random dungeon monsters
- Quest Target: One Orc Sergeant
Additional Dialogue[edit]
After you have accepted this quest, NPCs may say when asked for any news:
- "The orcs of (dungeon) are all but destroying normal caravan routes."
- "The (dungeon) orcs used to be fairly peaceful. They sure ain't anymore."
If you fail the quest, NPCs may say when asked for any news:
- "The orcs moved on, all on their own. But I bet that they'll be back."
If you successfully complete the quest, NPCs may say when asked for any news:
- "The (knightly order) saved (region) from the (dungeon) orcs. The hero was a (player's race) knight."
If you successfully complete the quest, the quest giver may later greet you with:
- "I'd be happy to be of service, o Orc Destroyer."
If you failed the quest, the quest giver will greet you with:
- "Oh, hello, (player's guild title). I'd be happier to see you if that orc business was successful."
Quest Log[edit]
More Trouble with Orcs (b0b20y07) | ||
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Stage/ Index |
Finishes Quest | Journal Entry |
0 | (Date): (Quester's name) of Questers in (town) gave me the task of wiping out an orc band that makes it's home in (dungeon). In particular I must get the leader, a certain Orc sergeant. I need to get back to (him/her) in (time limit) days or (he/she) will assume I'm dead. |