Daggerfall:Shrines
There are many shrines found throughout the Iliac Bay, most of which are devoted to lesser-known Gods while others are for revered figures. Each is constructed as a large dome and is attended by a single monk who offers no services beyond conversation, offering quests, or existing as a quest sink.
It should be noted that camping near a shrine is not permitted and doing so will summon the town guards. Like Regional Temples, shrines are visible on the overland map from the start of the game, appearing as medium blue spots. However, they are not found in every region of the Iliac Bay.
As noted in the Daggerfall Preview, several of these figures were planned to have more done for them, from temples that would offer blessings to various knightly orders.
Contents
- 1 Altar of I'ric
- 2 Anvil of Ebonarm
- 3 Divad Monument
- 4 Djen Lodge
- 5 Kieran Theatre
- 6 Jhim Sei Shrine
- 7 Jode Shrine
- 8 Reliquary of Raen
- 9 Reliquary of Sai
- 10 Sage Monument
- 11 Shelter of Phen
- 12 Shrine of Bandi
- 13 Shrine of Dugrod
- 14 Shrine of Ephen
- 15 Shrine of Jephre
- 16 Shrine of Jone
- 17 Shrine of Mai
- 18 Shrine of Q'Olwen
- 19 Shrine of Vigryl
- 20 Strenner Haven
- 21 Place
Altar of I'ric[edit]
An altar to the ArchMagister, I'ric Harad Egun.
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Anvil of Ebonarm[edit]
An altar to the God of War, Reymon Ebonarm.
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Divad Monument[edit]
A monument to Divad Hunding.
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Djen Lodge[edit]
A lodge to an unknown entity.
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Kieran Theatre[edit]
A theatre to Kieran.
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Jhim Sei Shrine[edit]
A shrine to Jhim Sei.
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Jode Shrine[edit]
A shrine to the moon Jode.
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Reliquary of Raen[edit]
An altar to the God of Agriculture, Raen. This deity was originally planned to have a temple called The Conservatory of Raen,
and an associated knightly order called the Knights of the Field. Raen would have also blessed your navigational skills.
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Reliquary of Sai[edit]
Reliquary to the God of Luck, Sai.
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Sage Monument[edit]
A monument to Gyron Vardengroet, better known as The Sage.
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Shelter of Phen[edit]
An unknown entity. Not to be confused with The God of the Wild Ephen, who has a separate shrine.
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Shrine of Bandi[edit]
An unknown entity that is similar in name to the Bandit God Bajdit, a scrapped earlier incarnation of what became Baan Dar.
In King Edward, Part 2, Moraelyn thanks several gods, including "the Bandit".
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Shrine of Dugrod[edit]
A shrine to an unknown entity.
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Shrine of Ephen[edit]
A shrine to Ephen, The God of the Wild. He was originally planned to have a temple called Fellowship of Ephen,
and an associated knightly order called the Wildlords. Ephen would have also blessed your relationship with animals.
Ephen is not to be confused with the entity known as Phen, who has a separate associated shelter.
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Shrine of Jephre[edit]
A shrine to Jephre. This deity was originally planned to have a temple called The Society of Jeh and an associated knightly order called the Encyclics.
Jephre would have granted you a blessing to boost your language skills.
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Shrine of Jone[edit]
A shrine to the moon Jone.
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Shrine of Mai[edit]
A shrine to an unknown entity.
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Shrine of Q'Olwen[edit]
A shrine to Q'Olwen, a deity associated with those in pursuit of lore. This deity was originally planned to have a temple called The Sodality of Q'Olwen,
and an associated knightly order called the Order of the Key. Q'Olwen also would have blessed your lore skills.
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Shrine of Vigryl[edit]
A shrine to Vigryl, the God of the Sea. This deity was originally planned to have a temple called The Communion of Vir,
and an associated knightly order called the Tide. Vigryl also would have improved the weather in the Iliac Bay.
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Strenner Haven[edit]
A haven dedicated to an unknown entity.
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