Bloodmoon:Tharsten Heart-Fang

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
This page is currently being rewritten as part of the Morrowind Overhaul Project.
The page is being rewritten and checked in several stages. If you make an addition to this page, please update this template accordingly, but make sure you have observed the project guidelines.
Details
Quests: not written

Services: written by Dragon Guard

Personal Inventory: written by Dragon Guard

House Contents: not written

Unique Dialogue: written by Dragon Guard

Spells: written by Dragon Guard
Tharsten Heart-Fang (tharsten heart-fang / tharsten heart-fang2)
Location Skaal Village: The Greathall,
Solstheim, Mortrag Glacier: Inner Ring
Race Nord Gender Male
Level 65 Class Barbarian
Other Information
Health 650 Magicka 162
Alarm 0 Fight 30
Essential Yes
Follower During Hircine's Hunt
Faction(s) Skaal
Tharsten Heart-Fang

Tharsten Heart-Fang is a Nord barbarian located in the Greathall of the Skaal Village. He is the leader of the Skaal tribe and your quest giver for a part of the Main Quest. Later you meet him in Mortrag Glacier as a werewolf as part of the Bloodmoon Prophecy.

He is wearing a near-full set of Nordic mail armor, only excluding the helmet. He is also carrying an enchanted Nordic silver battleaxe (with Weakness to Frost 100% for 10 secs and Frost Damage 30 to 50 pts, on strike). Additionally, the Tharsten you meet who has an ID of tharsten heart-fang2 has a glowing key. Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.

Related Quests[edit]

Dialogue[edit]

  • Voice:
    • Greetings:
      • "There is no more to say to you, stranger. The Skaal wish you no harm, but you are not welcome here."
      • "What do you want, stranger? Why are you among the Skaal?"
      • "You've returned to our village, outlander. What is your business here?"
      • "I was trying to explain to you, outlander, that you have much to atone for."
      • "You were told to perform the rituals needed to restore the power of the Skaal. What have you done?"
      • "You have shown your loyalty to the Skaal."
      • "You were to investigate a crime. Have you done this?"
      • "You are to prove your strength as a warrior of the Skaal."
      • "You have done well, showing your loyalty and wisdom [sic]"
      • "You've returned from the lake! I trust you completed your task."
      • "This place! It is fit for a warrior like Heart-Fang!"
      • "Let us fight through to the end."
      • "No time for talk. The Hunt has begun!"
    • Idle:
      • "No guest of the Skaal shall want for hospitality."
      • "There is great power in this place."
      • "Heart-Fang shall survive the Hunt."
      • "Stranger and guest..."

If spoken to before any quest:

"The Skaal wish you no harm for now. But we do not know you, and we have no reason to want to know you. Leave here until you have reason to be among us." Goodbye
"There is no more to say to you, stranger. The Skaal wish you no harm, but state your business here quickly." Goodbye

Topics:

Risi Ice-Mane
"A fine looking woman. Well-bred."
Tharsten Heart-Fang
"I am Heart-Fang."

Quest-Related Dialogue[edit]

The Disappearance of Captain Carius[edit]

"What do you want, stranger? The Skaal wish you no harm, but you will mind your manners while you are within our walls. We will make no exceptions. Now, what is this I hear about an attack on the Imperial fort?"
attack on the Imperial fort
"Those soldiers...pfah! They cut their trees and dig their holes, and have little to show after a day's toil. They do not respect this land or its creatures, and for that, I find them offensive. But, though I have no love for them, the Skaal would never do such a thing. We prefer to let the Imperials kill themselves slowly. But these creatures that attacked...these were not wolves of this island. Now, have you finished your business here?"
your business here
[Skull of a Skaal Warrior has been removed from your inventory] "You say you've brought the bones of one of our ancestors? Stupid Imperials. They need to learn to leave things as they are. Still, it is good that you have returned this to the Skaal. Perhaps there is hope for you and your kind. You are welcome here for the moment, but there is much to atone for."
much to atone for
"The Imperials in their fort have brought nothing but harm to these lands. They cut the trees and dig the earth. They have no comprehension of the Oneness of the land. It is the Oneness from which the Skaal derive our strength, and the Imperials have defiled these lands."
Oneness
"This is what gives the Skaal power! It is the balance of our lands, the trees and the waters, wolf and bear. The Imperials have no respect for this balance, and we pay the price.
defiled these lands
"Through their carelessness, the Imperials have upset the natural order, the Oneness of the land. This is their nature. It must be balanced once again, and the All-Maker appeased. I wish for you to make things right, %PCName. You will be the one to restore the power of the Skaal."
restore the power of the Skaal
"It is right that you do this, as it is your people who have caused the damage. Speak with Korst Wind-Eye, in the Shaman's Hut. He will give you further instructions."
Korst Wind-Eye
"The shaman. He should spend more time with steel and less in studies. Still, he can provide good advice."

If asked about topics again:

much to atone for
"The Imperials take no care with the land. It will be their ruin. Perhaps you can help them atone for this."
defiled these lands
"They cut the trees without planting. They dig the earth without care. These Imperials hunt the land's creatures with no honor or forethought. Their ways are shortsighted and foolish, and they are doomed if they continue along this path."
Oneness
"The power is restored. The Oneness of the lands is in balance."

The Skaal Test of Loyalty[edit]

"Wind-Eye will tell you more."

After speaking to Wind-Eye:

"You were told to perform the rituals needed to restore the power of the Skaal. What have you done?"
restore the power of the Skaal
"Wind-Eye has told you of the Ritual of the Gifts, has he not? Go to it."

After performing the ritual:

restore the power of the Skaal:
[Mace of Aevar Stone-Singer has been added to your inventory] "You have completed the Ritual of the Gifts. I am impressed with your efforts, outlander. But there is more to be done. You have shown a certain loyalty to the Skaal, and it surprises me. Tradition dictates that you now hold this, the Mace of Aevar Stonesinger. This is a treasure of the Skaal that I do not relish giving to an outsider. Still, you have earned it. For now. Now it is time to prove your wisdom."


The Skaal Test of Wisdom[edit]

"You have shown your loyalty to the Skaal. Now it is time to prove your wisdom."
prove your wisdom
"Though I believe your heart may be one with the Skaal, your mind must be as well. To that end, I would have you investigate a crime. It involves two of the Skaal, and your actions may decide their fates."
investigate a crime
"Engar Ice-Mane has been accused of theft. His accuser, Rigmor Halfhand, claims that Ice-Mane stole furs from his house. These furs were, indeed, found in Ice-Mane's residence. The Skaal do not take such things lightly. We have little, and each is given according to his need. This offense is punishable by exile or sacrifice to the wolves. Ice-Mane will surely choose the wolves. Now, speak with the Skaal. Find out what you can. Then, report your findings to me, so the guilty may be punished appropriately."
Engar Ice-Mane
"He has been accused of stealing furs from Rigmor Halfhand. Ice-Mane is a fine warrior, and has held a place of honor among the Skaal for many years."
Rigmor Halfhand
"Rigmor is not much of a warrior, but he is a smart man, and a valuable member of the Skaal community."

If spoken to again:

"You were to investigate a crime. Have you done this?"
investigate a crime
"You are to investigate the charges of theft brought against Engar Ice-Mane. Speak with me again when you have learned something of value."

Once you have evidence:

"You seem to have uncovered some important information. Go to Halfhand and present the information to him, and then bring the man to me. This matter will be resolved."

If you killed Halfhand:

"Halfhand is dead? This is not our way, %PCName. I am displeased by your actions, though I suspected that Halfhand was a liar. Perhaps there was some wisdom in his death, after all. Now, though, you are to prove your strength as a warrior."

Once you return with Halfhand:

"So, Halfhand has invented this tale of theft? Over a woman? By the All-Maker, this will not go unpunished! By Skaal tradition, making a false accusation carries the same penalty as the crime that is claimed. In this case, either exile or death by sacrifice to the wolves. The verdict is yours to decide."
exile
"Halfhand would be forced to leave the Skaal Village, never to return. None of the Skaal will hunt him, but neither will they offer him aid, even in his most dire need. He will be dead to this tribe until the end time.The [sic] verdict is yours. Make your choice."
sacrifice to the wolves
"A more honorable death, fit for a warrior...perhaps not for a thief. Ice-Mane would be fed to the Caenlorn, the ceremonial wolves of the Skaal. His spirit would be purified and reborn into a new life. The Caenlorn are only summoned for such ceremonies as this. Other times, they reside in the world of the spirit with the All-Father." (if asked before clearing Ice-Mane's name)
"The more honorable death, perhaps. The Caenlorn, the ceremonial wolves of the tribe, would be summoned by the shamen [sic], and Halfhand would be fed to them. In that way, his spirit will be purified and reborn, perhaps to a better life than this one that he has chosen to throw away. It is up to you. The verdict is yours to decide." (if asked after presenting the evidence against Halfhand)
"That was your choice." (if asked after choosing to feed Halfhand to the wolves)
verdict is yours
"Halfhand must be exiled permanently from the Skaal, or he must be fed to the ceremonial wolves. Which do you choose?"
I choose exile.
[Helm of the Wolf's Heart has been added to your inventory] "Then he shall be exiled. Halfhand may never again return to the Skaal village, and he shall be dead to the Skaal forever. It is a cruel choice you have made, %PCName, but perhaps it is wise. Here, accept this token. It is unlikely, but perhaps you, too, can be more like the wolves we revere."
Feed him to the wolves.
[Helm of the Wolf's Heart has been added to your inventory] "To the wolves then! You have shown mercy, %PCName, allowing him to die with this honor. Perhaps you have some wisdom after all. Lead the prisoner outside that he may accept his sentence. The shamen [sic] will summon the Caenlorn to perform their function. But first, accept this token. It is unlikely, but perhaps you, too, can be more like the wolves we revere." Goodbye

If spoken to if you decided to feed Halfhand to the wolves:

"You have done well, %PCName. Make sure Halfhand gets fed to the wolves, and then we will speak of other things." Goodbye

If you killed the wolves without Halfhand dying:

"Halfhand is not dead, yet the Caenlorn have been killed? What have you done, %PCName? You are lucky I do not strike you down where you stand. However, I am not a shaman, and I do not hold the Caenlorn in as high regard as they do. Halfhand will be exiled. And you will prove your strength as a warrior if you wish to remain among the Skaal."

Topics after the quest:

investigate a crime:
"You have made your decision. The matter is settled."
Engar Ice-Mane
"Ice-Mane has been proven innocent of the crimes of which he was accused. He is still an honored Skaal warrior."
exile
"That was your decision."
Rigmor Halfhand
"Halfhand has shown his true nature. He will no longer trouble the Skaal."
    • "Come to me when you have more information, %PCName. This matter is a serious one, and we will not proceed until all of the facts have been discovered."
    • "To prove your wisdom, you are to investigate a crime."
    • "You will prove your wisdom to the Skaal."
    • "That matter is settled."

The Skaal Test of Strength[edit]

When first spoken to:

"You have done well, %PCName. You have shown your loyalty and wisdom, but there is one thing further I will require of you. Now you must prove your strength as a warrior."
prove your strength
"I wish for you to travel to Lake Fjalding. I will mark it on your map. Seek out Korst Wind-Eye, who has traveled there already. He will give you further instructions. Look for him on the northern shore of the lake."

If spoken to again:

"You are to prove your strength as a warrior of the Skaal. If you have not gone yet to speak to Wind-Eye, do it now."

After dealing with Aesliip:

"You've returned from the lake! You continue to surprise me, %PCName. I have matters to attend to now. We will speak again soon. That I promise you." Goodbye

Siege of the Skaal Village[edit]

"You heard the man...GO! Help our people!" Goodbye

Hircine's Hunt[edit]

If you are a werewolf:

"Ahhh...so it is you, %PCName. But I see you have taken on another form. No matter. This Hunt is for Heart-Fang and Heart-Fang alone. Many generations have I lived now, with Hircine's Ring on my finger. This Hunt is my birthright, %PCName! Heart-Fang alone shall face the Hunter. Heart-Fang alone shall earn the glory of the Hunt! See now the power I was born to wield! Prepare to face me in my true form!" Goodbye

If you are not a werewolf:

"It's you, %PCName! How did you get to this place? We've little time, I fear. The frost giant Karstaag has gone ahead. Even now, I fear he may win this battle before me. Perhaps together we can fight through this place."
fight through
"Perhaps together we can find our way to the end. With you by my side, the Hunter will have met his match. Heart-Fang will bring glory to his people! What say you, %PCName?"
Let us go together.
"Then let us go. I will reach the end of this Hunter's game!
Only one may survive the Hunt. Me.
"If that is how you feel, so be it. This Hunt was made for Heart-Fang and Heart-Fang alone! For generations, I have led the Skaal, the Ring of Hircine on my finger, granting me eternal life. This Hunt is my birthright! This Hunt is Heart-Fang's destiny! Now you will face me in my true form, the form I was born to wear." Goodbye

If spoken to again if you allied with him:

"Let us continue. Heart-Fang must find a way out of this place!"

As you progress:

"This is as far as we go, %PCName. I have the key to reach the next stage of the Hunter's challenge, and only I shall continue. This Hunt is for Heart-Fang and Heart-Fang alone. Many generations have I lived now, Hircine's Ring on my finger. This Hunt is my birthright! Heart-Fang alone shall face the Hunter. Heart-Fang alone shall earn the glory of the Hunt! See now the power I was born to wield! You now face Heart-Fang in his true form, the form he was born to wear! Goodbye


    • "Yes, outlander? What is your business here?"
    • "I was trying to explain to you, outlander, that you have much to atone for."
    • "You were to investigate a crime. Have you done this?"
    • "You've investigated the crime. Now it is time for you to make a decision. The verdict is yours to decide."


    • "I've told you all I will about the attack. The Imperials' business is their own."
  • defiled these lands:
    • "That matter has been settled."
  • your business here:
    • "You've nothing more to say? A smart traveler would have at least a token of friendship to present, but I see you were raised among heathens. There is little else to say to you."

Notes[edit]

  • When you meet him in Mortrag Glacier, Tharsten seems to have forgotten who he is, and he doesn't remember his Shaman Korst Wind-Eye either, when asked.